Workout Description
AMRAP in 26 minutes
31 Double-Unders
25 Pull-Ups
23 Push-Ups
23 Air Squats
23 AbMat Sit-Ups
22 Kettlebell Swings (53/35 lb)
22 calorie Row
22 Toes-to-Bars
20 Wall Ball Shots (20/14 lb)
20 Box Jumps (24/20 in)
20 Alternating Dumbbell Snatches (50/35 lb)
20 Burpees
20 Dumbbell Thrusters (2x50/35 lb)
Cash-Out: 3 minute Plank Hold
Why This Workout Is Very Hard
This 26-minute AMRAP chains 13 movements with massive cumulative volume — grip is destroyed by pull-ups, KB swings, T2B, and dumbbell snatches in sequence. The cash-out plank after already-fatigued core work is brutal. Dumbbell thrusters at 2x50/35 lb appearing last, when athletes are most fatigued, is a significant limiter. Most average athletes won't complete even one full round as prescribed.
Training Focus
This workout develops the following fitness attributes:
- Stamina (10/10): Extremely high volume across pulling, pushing, hinging, squatting, and core movements accumulates massive muscular endurance demand. The sheer number of reps across 13 movements taxes every major muscle group repeatedly.
- Endurance (9/10): A 26-minute AMRAP with continuous movement across 13 varied exercises plus a 3-minute plank cash-out creates sustained cardiovascular demand, keeping heart rate elevated throughout the entire session.
- Power (6/10): Box jumps, double-unders, KB swings, DB snatches, and burpees all require explosive hip extension and power output. However, fatigue from high volume progressively reduces true power expression.
- Flexibility (6/10): Toes-to-bars, full squat depth in thrusters and wall balls, hip hinge in KB swings, and overhead positions in snatches collectively demand above-average mobility across hips, hamstrings, and shoulders.
- Speed (6/10): AMRAP format incentivizes efficient transitions and cycling speed, but the 26-minute duration and heavy fatigue accumulation reward pacing strategy over pure sprint cycling. Transition efficiency matters significantly.
- Strength (5/10): Moderate loads with KB swings at 53/35 lb, DB snatches at 50/35 lb, and DB thrusters at 2x50/35 lb introduce meaningful resistance, but the rep volume prioritizes endurance over maximal force production.
Movements
- Wall Ball
- Push-Up
- Dumbbell Thruster
- Kettlebell Swing
- Air Squat
- Burpee
- AbMat Sit-Up
- Toes-to-Bar
- Plank
- Alternating Dumbbell Snatch
- Box Jump
- Row
- Pull-Up
- Double-Under
Scaling Options
Double-Unders: Sub 62 single-unders or 15 attempts at double-unders. Pull-Ups: Band-assisted pull-ups, ring rows, or reduce to 15 reps. Push-Ups: Knee push-ups or elevate hands on a box. Kettlebell Swings: Drop to 35/26 lb for American swings or use Russian swings at Rx weight. Row: Reduce to 15 calories if the machine is a bottleneck. Toes-to-Bars: Sub knees-to-chest, hanging knee raises, or V-ups. Wall Ball: Drop to 14/10 lb or reduce to 15 reps. Box Jumps: Step-ups at same height or reduce to 20/16 in. Dumbbell Snatches: Drop to 35/20 lb. Burpees: Reduce to 15 or sub no-jump burpees. Dumbbell Thrusters: Drop to 2x35/20 lb or reduce to 15 reps. Plank Cash-Out: Scale to 3 sets of 45-second planks with 15 seconds rest.
Scaling Explanation
Scale this workout if you cannot complete at least 10 unbroken pull-ups, 15 unbroken push-ups, or if the Rx dumbbell weights would cause you to break every set into singles from the start. The goal is to keep moving — even if slowly — through the entire 26 minutes without extended rest periods exceeding 30 seconds. If you find yourself standing still for more than that, the load or volume is too high. Prioritize movement quality on toes-to-bars and dumbbell snatches above all else, as these are high-injury-risk movements under fatigue. Newer athletes should reduce rep counts by 20-30% across the board rather than swapping movements, so they experience the full variety of the workout. The intended stimulus is a sustained, uncomfortable effort — not a sprint, not a rest-fest. If you finish the full round and start a second, you've hit the sweet spot.
Intended Stimulus
This is a long-duration, high-volume grind designed to test your full engine across 26 minutes plus a brutal cash-out plank. The sheer variety of 13 movements — spanning gymnastics, monostructural cardio, weightlifting, and bodyweight — means your body never fully recovers between efforts. The training effect is aerobic capacity under fatigue, mental resilience, and the ability to manage transitions efficiently. Expect to feel the cumulative toll by the time you hit burpees and thrusters. Most athletes will complete one full round and be deep into a second. The cash-out 3-minute plank is not optional — it's a core endurance finisher that punishes anyone who burned out their midline on toes-to-bars and sit-ups.
Coach Insight
The biggest mistake athletes make here is going out too hot on the double-unders and pull-ups. Treat the first 5 minutes like a warm-up within the workout — controlled, smooth, and deliberate. Break pull-ups early: sets of 5-7 rather than grinding to failure. Push-ups should be broken into 3 sets of 7-8 from the start. The row is your recovery movement — settle into a sustainable 500m pace that lets you breathe. Toes-to-bars will destroy your grip if you go unbroken; sets of 5-6 are smarter. Wall balls and box jumps are where athletes tend to mentally check out — stay aggressive here. Dumbbell snatches should be fluid and alternating with a quick hand switch. The thrusters at the end of the round are the true test — if you've paced well, you can push; if not, you'll be grinding singles. For the plank cash-out, brace your core, squeeze your glutes, and breathe — don't let your hips sag. Set a timer and commit.
Benchmark Notes
One round is 291 reps across 13 movements, from double-unders to dumbbell thrusters, so even elite athletes need 8-9 minutes a round. L5 (1.1-1.35 rounds) finishes the first round in about 18 minutes and gets a third of the way through the second. L10 (over 2.65 rounds) moves through the gymnastics and dumbbell work in big sets. The 3-minute plank comes after the AMRAP and isn't scored.
Modality Profile
14 total movements: Gymnastics (7) = Pull-Up, Push-Up, Air Squat, AbMat Sit-Up, Toes-to-Bar, Box Jump, Burpee, Double-Under — wait, recounting: Double-Under (G), Pull-Up (G), Push-Up (G), Air Squat (G), AbMat Sit-Up (G), Toes-to-Bar (G), Box Jump (G), Burpee (G) = 8 G movements. Monostructural (1) = Row. Weightlifting (5) = Kettlebell Swing, Wall Ball, Alternating Dumbbell Snatch, Dumbbell Thruster, Plank — Plank is bodyweight so G. Revised: G = Pull-Up, Push-Up, Air Squat, AbMat Sit-Up, Toes-to-Bar, Box Jump, Burpee, Double-Under, Plank = 9G; M = Row = 1M; W = Kettlebell Swing, Wall Ball, Alternating Dumbbell Snatch, Dumbbell Thruster = 4W. Total 14. G: 9/14=64%≈60, M: 1/14=7%≈10, W: 4/14=29%≈30. Rounded to sum 100: G=60, M=10, W=30.
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