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Workout Description

6-10-14 reps of: Deadlifts, 275 | 405 lb. (short bars) Freestanding handstand push-ups Time cap: 7 min.

Why This Workout Is Very Hard

For the average CrossFit athlete, CrossFit Games 21.14 is Very Hard because Freestanding Handstand Push-Up and Deadlift at up to 405 lb meet a roughly 7:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Only experienced athletes are likely to preserve every Rx standard.

Benchmark Times for CrossFit Games 21.14

  • Elite: <5:23
  • Advanced: 6:05-7:00
  • Intermediate: 0:2.6-0:2.2
  • Beginner: >0:0.7

Training Focus

This workout develops the following fitness attributes:

  • Strength (8/10): External loading and force demands score 0.8 for strength. The prescription reaches about 405 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
  • Speed (7/10): The 7:00 scoring window and 2 movements score 0.7 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.
  • Stamina (3/10): The repeated work around Freestanding Handstand Push-Up and Deadlift at up to 405 lb scores 0.3 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
  • Flexibility (3/10): Freestanding Handstand Push-Up create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
  • Power (3/10): Freestanding Handstand Push-Up and Deadlift at up to 405 lb drive a 0.3 power score through controlled force rather than maximal explosiveness.
  • Endurance (2/10): CrossFit Games 21.14 scores 0.2 for endurance because its 7:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.

Movements

  • Deadlift
  • Freestanding Handstand Push-Up

Scaling Options

Reduce Deadlift to a load that permits crisp small sets without failed reps. Replace Freestanding Handstand Push-Up with box pike handstand push-ups.

Scaling Explanation

Choose options that keep the athlete working in the short, high-output domain and capable of meaningful progress inside the 7:00 cap. Preserve the primary challenge of Freestanding Handstand Push-Up and Deadlift at up to 405 lb, not the exact Rx load or skill at the expense of intensity.

Intended Stimulus

CrossFit Games 21.14 is intended as a short, high-output test centered on Freestanding Handstand Push-Up and Deadlift at up to 405 lb. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Coach Insight

Start at a pace you can repeat through the middle of the workout, and break Freestanding Handstand Push-Up and Deadlift at up to 405 lb before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Benchmark Notes

Many average athletes will meet the 7:00 cap, so lower levels grade rounds completed and every finisher ranks above a capped score. L5 is anchored around 2 rounds; the fastest finisher target is 5:02, with Freestanding Handstand Push-Up and Deadlift at up to 405 lb as the primary limiters.

Modality Profile

Counting each unique movement once, G includes Freestanding Handstand Push-Up; W includes Deadlift. That produces G 50%, M 0%, and W 50%.

Similar Workouts to CrossFit Games 21.14

If you enjoy CrossFit Games 21.14, you might also like these similar CrossFit WODs:

  • Fibonacci Final (88% similar) - 5-8-13 reps for time of: Deficit handstand push-ups Double-kettlebell deadlifts Then, 89-foot ket...
  • Regionals 13.5 (88% similar) - 21-15-9 reps for time of: Deadlift (315 / 205 lbs) Box jump (30 / 24 inch) Time cap: 8 minutes...
  • The Alpaca Redux (87% similar) - All for time: 126-foot sled push, starting with all six kettlebells (443/546 lb) Then 3 rounds of:...
  • Final 2421 (87% similar) - For time: 24 thrusters (65/95 lb) 24 chest-to-bar pull-ups 80-foot yoke carry (245/425 lb) 21 c...
  • Final 1815 (87% similar) - 18 thrusters (95/135 lb) 18 bar muscle-ups 80-foot yoke carry (345/525 lb) 15 bar muscle-ups 15 ...
  • Jump Pull Yoke (86% similar) - For time: 20 shuttle box jumps Seated sled pull 30-foot yoke carry, weight 1 30-foot yoke carry, ...
  • Semifinals 25.1 (85% similar) - As many rounds and reps as possible in 15 minutes of: 3 muscle-ups 3 back squats 30-foot hands...
  • Semifinals 22.18: Mid-Atlantic CrossFit Challenge: Turbo Tunnel (85% similar) - For time: 18 ring muscle-ups 15 front squats (205/145 lb) 45-ft front-rack lunge 12 bar muscle-u...

These WODs similar to CrossFit Games 21.14 share comparable training demands, time domains, and movement patterns.

Training Profile

AttributeScoreExplanation
Endurance2/10CrossFit Games 21.14 scores 0.2 for endurance because its 7:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
Stamina3/10The repeated work around Freestanding Handstand Push-Up and Deadlift at up to 405 lb scores 0.3 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
Strength8/10External loading and force demands score 0.8 for strength. The prescription reaches about 405 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
Flexibility3/10Freestanding Handstand Push-Up create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Power3/10Freestanding Handstand Push-Up and Deadlift at up to 405 lb drive a 0.3 power score through controlled force rather than maximal explosiveness.
Speed7/10The 7:00 scoring window and 2 movements score 0.7 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.

6-10-14 reps of: Deadlifts, 275 | 405 lb. (short bars) Freestanding handstand push-ups Time cap: 7 min.

Difficulty:
Very Hard
Modality:
G
W
Stimulus:

CrossFit Games 21.14 is intended as a short, high-output test centered on Freestanding Handstand Push-Up and Deadlift at up to 405 lb. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Insight:

Start at a pace you can repeat through the middle of the workout, and break Freestanding Handstand Push-Up and Deadlift at up to 405 lb before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Scaling:

Reduce Deadlift to a load that permits crisp small sets without failed reps. Replace Freestanding Handstand Push-Up with box pike handstand push-ups.

Time Distribution:
6:32Elite
0:02Target
7:00Time Cap
Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite