Workout Description
5 rounds for time of:
250-m run
1 clean
Women: 165 | 175 | 185 | 195 | 205 lb.
Men: 245 | 265 | 285 | 305 | 315 lb.
Time cap: 7 min.
Why This Workout Is Extremely Hard
For the average CrossFit athlete, CrossFit Games 21.6 is Extremely Hard because Clean at up to 245 lb and Run meet a roughly 7:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. The Rx combination is realistically limited to elite athletes.
Benchmark Times for CrossFit Games 21.6
- Elite: <5:23
- Advanced: 6:05-7:00
- Intermediate: 0:4.3-0:3.7
- Beginner: >0:1.2
Training Focus
This workout develops the following fitness attributes:
- Speed (7/10): The 7:00 scoring window and 2 movements score 0.7 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.
- Strength (6/10): External loading and force demands score 0.6 for strength. The prescription reaches about 245 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
- Endurance (5/10): CrossFit Games 21.6 scores 0.5 for endurance because its 7:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
- Power (4/10): Clean drive a 0.4 power score through repeated explosive extension and fast force production. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
- Stamina (2/10): The repeated work around Clean at up to 245 lb and Run scores 0.2 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
- Flexibility (1/10): The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Scaling Options
Reduce Clean to a load that permits crisp small sets without failed reps. Reduce monostructural distance or calories to roughly 70-80%.
Scaling Explanation
Choose options that keep the athlete working in the short, high-output domain and capable of meaningful progress inside the 7:00 cap. Preserve the primary challenge of Clean at up to 245 lb and Run, not the exact Rx load or skill at the expense of intensity.
Intended Stimulus
CrossFit Games 21.6 is intended as a short, high-output test centered on Clean at up to 245 lb and Run. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.
Coach Insight
Start at a pace you can repeat through the middle of the workout, and break Clean at up to 245 lb and Run before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.
Benchmark Notes
Many average athletes will meet the 7:00 cap, so lower levels grade rounds completed and every finisher ranks above a capped score. L5 is anchored around 3 rounds; the fastest finisher target is 5:02, with Clean at up to 245 lb and Run as the primary limiters.
Modality Profile
Counting each unique movement once, M includes Run; W includes Clean. That produces G 0%, M 50%, and W 50%.
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