Workout Description

2 Rounds 25 Deadlifts, 225/155 (or aprx 60% H2) 25 Push ups 25 Wall ball shots 25 Toes to bar Time cap: 18 mins

Why This Workout Is Hard

This workout combines moderate-heavy deadlifts (60% of max) with 100 total reps across four movement patterns in a 18-minute window. The key difficulty driver is the continuous, unbroken nature of the work with minimal built-in recovery. Deadlifts tax the posterior chain and grip, immediately followed by push-ups (grip fatigue compounds), wall balls (leg fatigue), and toes-to-bar (grip/core). The 18-minute cap forces a relentless pace. Average athletes will experience significant fatigue accumulation across all rounds, requiring scaling or pacing strategy to complete.

Benchmark Times for Deadlift and Cry

  • Elite: <9:00
  • Advanced: 11:00-13:00
  • Intermediate: 14:45-18:00
  • Beginner: >1:05

Training Focus

This workout develops the following fitness attributes:

  • Stamina (8/10): High rep volume (100 reps across four movement patterns) tests muscular endurance severely. Grip fatigue from deadlifts compounds difficulty in toes-to-bar and push-ups, demanding sustained output.
  • Endurance (7/10): 18-minute time cap with 100 total reps demands sustained cardiovascular output. Continuous movement with minimal rest creates moderate-to-high aerobic demand throughout the workout duration.
  • Flexibility (6/10): Toes-to-bar requires significant hip and hamstring mobility. Wall balls demand ankle and hip flexibility. Push-ups and deadlifts require moderate range of motion. Overall moderate mobility demand.
  • Speed (6/10): For-time format incentivizes quick movement cycling and minimal transitions. Steady pacing required to complete 100 reps in 18 minutes. Not all-out sprinting but consistent, brisk pace essential.
  • Strength (5/10): Deadlifts at 60% of heavy double provide moderate load stimulus. Other movements are bodyweight-based, limiting maximal strength demand. Load is submaximal but fatigued state challenges strength maintenance.
  • Power (3/10): Wall balls and toes-to-bar contain explosive elements, but fatigue and rep volume shift focus toward grinding rather than explosive output. Deadlifts become strength-endurance rather than power.

Movements

  • Deadlift
  • Push-Up
  • Wall Ball
  • Toes-to-Bar

Scaling Options

Weight: Reduce deadlift to 185/125 lbs (roughly 50-55% for most athletes) or bodyweight if mobility is a concern. Movement substitutions: Replace toes-to-bar with knees-to-chest, hanging knee raises, or GHD sit-ups (reduce to 15-20 reps). Replace push-ups with knee push-ups or banded push-ups to maintain volume. Wall ball weight can drop to 14/10 lbs or reduce to 20 reps per round. Volume: Consider 2 rounds of 15-20 reps across all movements, or reduce to 1 round of 25 with a 12-minute cap to learn movement standards. Time: If consistently hitting the 18-minute cap regardless of load, reduce reps before reducing weight.

Scaling Explanation

Scale the deadlift if you cannot complete sets of 8-10 reps with a neutral spine and controlled hip hinge — safety is non-negotiable on 50 total reps. Scale toes-to-bar if you have fewer than 5 consistent unbroken reps, as 50 total reps will destroy your grip and compromise every other movement. Scale push-ups to knee variation if your hips sag or your lower back takes over — a quality knee push-up beats a broken standard push-up every time. The target completion time is 14-18 minutes — if a scaled athlete is projected to go well beyond 18 minutes, reduce volume to 15 reps per movement to preserve the intended stimulus. The priority in this workout is intensity and movement quality together: athletes should be working hard but never moving unsafely. Choose the option that lets you keep moving with purpose, not survive with poor mechanics.

Intended Stimulus

This is a moderate-to-long grind lasting 14-18 minutes for most athletes. The stimulus is a sustained hard effort — think 'hard steady engine' — where fatigue accumulates across four very different movement patterns. The primary challenge is a blend of strength endurance (deadlifts at ~60% 1RM) and skill/conditioning (toes-to-bar, wall balls, push-ups). The deadlift load is intentionally moderate so it stays cyclical, not maximal — expect your lungs and grip to be the limiting factor, not your raw strength. Two rounds means the second round will feel dramatically harder than the first, so pacing discipline in round one is everything.

Coach Insight

The golden rule here: do NOT go out hot on round one. The athlete who wins this workout is the one who feels slightly uncomfortable in round one and completely buried in round two — not the one who crushes round one and falls apart. For deadlifts, use a smooth touch-and-go rhythm at 60-65% effort — sets of 8-10 work well, never going to failure. Hinge efficiently, keep your lats engaged, and breathe at the top. Push-ups are a sneaky fatigue trap — break them early into sets of 8-7-5-5 rather than grinding out a slow set of 15+ that kills your shoulders for wall balls. Wall balls: find a rhythm and breathe through your nose — sets of 10-8-7 keeps your heart rate from spiking. Toes-to-bar are the kryptonite — grip and hip flexor fatigue will compound here. Break these into manageable sets of 5-7 from the start, rest briefly, and prioritize a strong kip to save your grip. Transitions should be brisk but deliberate — no staring at the bar. Common mistakes: going unbroken on deadlifts and push-ups in round one, then paying for it dearly in round two. Also, letting toes-to-bar degrade into knees-to-chest without awareness — judge yourself honestly.

Benchmark Notes

Deadlift volume at 60% H2 is the primary limiter — 50 reps total at that load will shred grip and erectors; toes-to-bar compound this as the set progresses. L5 (~17 min) grinds through with heavy breaks on deadlifts (sets of 5-7) and toes-to-bar, taking maybe 3-4 sets per movement each round. L1-L4 athletes cap due to deadlift fatigue, failed toes-to-bar reps, and slow push-up pacing under accumulated load.

Modality Profile

4 total movements: Deadlift (W), Push-Up (G), Wall Ball (W), Toes-to-Bar (G). 2 Gymnastics movements (50%), 2 Weightlifting movements (50%), 0 Monostructural movements (0%).

Training Profile

AttributeScoreExplanation
Endurance7/1018-minute time cap with 100 total reps demands sustained cardiovascular output. Continuous movement with minimal rest creates moderate-to-high aerobic demand throughout the workout duration.
Stamina8/10High rep volume (100 reps across four movement patterns) tests muscular endurance severely. Grip fatigue from deadlifts compounds difficulty in toes-to-bar and push-ups, demanding sustained output.
Strength5/10Deadlifts at 60% of heavy double provide moderate load stimulus. Other movements are bodyweight-based, limiting maximal strength demand. Load is submaximal but fatigued state challenges strength maintenance.
Flexibility6/10Toes-to-bar requires significant hip and hamstring mobility. Wall balls demand ankle and hip flexibility. Push-ups and deadlifts require moderate range of motion. Overall moderate mobility demand.
Power3/10Wall balls and toes-to-bar contain explosive elements, but fatigue and rep volume shift focus toward grinding rather than explosive output. Deadlifts become strength-endurance rather than power.
Speed6/10For-time format incentivizes quick movement cycling and minimal transitions. Steady pacing required to complete 100 reps in 18 minutes. Not all-out sprinting but consistent, brisk pace essential.

2 Rounds 25 , 225/155 (or aprx 60% H2) 25 25 25 Time cap: 18 mins

Difficulty:
Hard
Modality:
G
W
Stimulus:

This is a moderate-to-long grind lasting 14-18 minutes for most athletes. The stimulus is a sustained hard effort — think 'hard steady engine' — where fatigue accumulates across four very different movement patterns. The primary challenge is a blend of strength endurance (deadlifts at ~60% 1RM) and skill/conditioning (toes-to-bar, wall balls, push-ups). The deadlift load is intentionally moderate so it stays cyclical, not maximal — expect your lungs and grip to be the limiting factor, not your raw strength. Two rounds means the second round will feel dramatically harder than the first, so pacing discipline in round one is everything.

Insight:

The golden rule here: do NOT go out hot on round one. The athlete who wins this workout is the one who feels slightly uncomfortable in round one and completely buried in round two — not the one who crushes round one and falls apart. For deadlifts, use a smooth touch-and-go rhythm at 60-65% effort — sets of 8-10 work well, never going to failure. Hinge efficiently, keep your lats engaged, and breathe at the top. Push-ups are a sneaky fatigue trap — break them early into sets of 8-7-5-5 rather than grinding out a slow set of 15+ that kills your shoulders for wall balls. Wall balls: find a rhythm and breathe through your nose — sets of 10-8-7 keeps your heart rate from spiking. Toes-to-bar are the kryptonite — grip and hip flexor fatigue will compound here. Break these into manageable sets of 5-7 from the start, rest briefly, and prioritize a strong kip to save your grip. Transitions should be brisk but deliberate — no staring at the bar. Common mistakes: going unbroken on deadlifts and push-ups in round one, then paying for it dearly in round two. Also, letting toes-to-bar degrade into knees-to-chest without awareness — judge yourself honestly.

Scaling:

Weight: Reduce deadlift to 185/125 lbs (roughly 50-55% for most athletes) or bodyweight if mobility is a concern. Movement substitutions: Replace toes-to-bar with knees-to-chest, hanging knee raises, or GHD sit-ups (reduce to 15-20 reps). Replace push-ups with knee push-ups or banded push-ups to maintain volume. Wall ball weight can drop to 14/10 lbs or reduce to 20 reps per round. Volume: Consider 2 rounds of 15-20 reps across all movements, or reduce to 1 round of 25 with a 12-minute cap to learn movement standards. Time: If consistently hitting the 18-minute cap regardless of load, reduce reps before reducing weight.

Time Distribution:
12:00Elite
13:51Target
18:00Time Cap
Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite
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