Workout Description

Complete the Deck For Time Draw cards from a standard 52-card deck plus 2 Jokers. Each card drawn determines which exercise to do and the number of reps. Suit determines the exercise: Hearts = Push-Ups Diamonds = Sit-Ups Clubs = Air Squats Spades = Box jumps (24/20 in) Card value determines the number of reps (face cards = 10 Aces = 11). Jokers = 15 Burpees

Why This Workout Is Very Hard

This workout packs 410 total reps across five bodyweight movements with moderate skill variance and a long, grinding time domain. The randomized card order spikes heart rate and creates local muscle fatigue, especially in push-ups and box jumps. Expect 30–45+ minutes for most athletes, demanding steady pacing, high stamina, and mental resilience more than top-end strength or skill.

Benchmark Times for Deck of Death

  • Elite: <24:00
  • Advanced: 27:00-30:00
  • Intermediate: 33:00-37:00
  • Beginner: >70:00

Training Focus

This workout develops the following fitness attributes:

  • Stamina (9/10): Very high volume across push-ups, squats, and sit-ups taxes muscular endurance and repeatability under fatigue.
  • Endurance (7/10): Sustained, steady-state effort for 30–45 minutes challenges aerobic capacity and heart-rate control, especially with repeated box jumps and burpees.
  • Speed (5/10): Moderate cycling speed and quick transitions help, but randomness limits full sprinting; steady turnover is key.
  • Power (4/10): Box jumps and burpees involve repeat explosive efforts, though pacing keeps output submaximal.
  • Strength (2/10): No external loading; strength demands are minimal beyond moving your bodyweight to standard.
  • Flexibility (2/10): Requires standard ROM—hip crease below knee, full lockout on push-ups, and safe landing mechanics—but no extreme positions.

Scaling Options

Scale to: Half deck (remove face cards and jokers) • 20/16 in box or step-ups + elevated push-ups • Joker = 10 burpees and 30–40 min time cap

Scaling Explanation

These options reduce total volume, lower eccentric impact and pressing demand, and cap duration so athletes keep moving with proper mechanics and the intended steady grind.

Intended Stimulus

A long, grindy, steady effort. Athletes should move continuously, breathe through the work, and avoid redlining early. Expect localized fatigue in pressing and hips, plus a high heart rate from box jumps and burpees. Keep transitions short, break sets before failure, and chip away without long rests.

Coach Insight

Pace the push-ups early—small, consistent sets beat big, failing ones. Keep transitions under 5 seconds and keep moving. The one tip: Never go to failure on push-ups. Stop 2–3 reps shy and keep the clock moving. Avoid sloppy box jump landings, letting sit-ups become a rest break, and skipping standards when tired.

Benchmark Notes

Use your total time to complete the full 54-card deck as prescribed. Beginners may exceed an hour, while advanced athletes can finish near 24–30 minutes. Hit full ROM standards on every rep. Stop the clock only when all cards are done.

Modality Profile

Most of the work is bodyweight gymnastics: push-ups, sit-ups, air squats, and burpees (about 77% of reps). Box jumps account for the remaining volume and behave like monostructural cyclical work (about 23%). There is no external loading.

Similar Workouts to Deck of Death

If you enjoy Deck of Death, you might also like these similar CrossFit WODs:

  • Upside-Down Angie (91% similar) - For Time 100 Air Squats 100 Sit-ups 100 Push-ups 100 Pull-ups...
  • Ella French (90% similar) - For Time Buy-In: 4:18 Plank Hold Directly into: 15 Kettlebell Swings (53/36 lb) 13 Air Squats 71 Bu...
  • Barbara (90% similar) - 5 Rounds For Time (with 3 min rest between rounds) 20 Pull-Ups 30 Push-Ups 40 Sit-Ups 50 Air Squats...
  • Angie (89% similar) - For Time 100 Pull-Ups 100 Push-Ups 100 Sit-Ups 100 Air Squats...
  • Half Chelsea (89% similar) - EMOM for 15 minutes: 10 Pull-Ups 15 Push-Ups 20 Air Squats If you fall behind the clock, keep going...
  • Paz (89% similar) - Cash-In: 1,000 meter Run Directly into AMRAP in 22 minutes of: 23 Air Squats 7 Burpees 14 Push-Ups ...
  • MA3 Oscar Temores (89% similar) - For time: 8 rounds of: 11 Hand Release Push-Ups 30 Walking Lunges 19 Sit-Ups...
  • Marguerita (89% similar) - 50 Rounds for Time 1 Burpee 1 Push-Up 1 Jumping-Jack 1 Sit-Up 1 Handstand...

These WODs similar to Deck of Death share comparable training demands, time domains, and movement patterns.

Training Profile

AttributeScoreExplanation
Endurance7/10Sustained, steady-state effort for 30–45 minutes challenges aerobic capacity and heart-rate control, especially with repeated box jumps and burpees.
Stamina9/10Very high volume across push-ups, squats, and sit-ups taxes muscular endurance and repeatability under fatigue.
Strength2/10No external loading; strength demands are minimal beyond moving your bodyweight to standard.
Flexibility2/10Requires standard ROM—hip crease below knee, full lockout on push-ups, and safe landing mechanics—but no extreme positions.
Power4/10Box jumps and burpees involve repeat explosive efforts, though pacing keeps output submaximal.
Speed5/10Moderate cycling speed and quick transitions help, but randomness limits full sprinting; steady turnover is key.

Complete the Deck For Time Draw cards from a standard 52-card deck plus 2 Jokers. Each card drawn determines which exercise to do and the number of reps. Suit determines the exercise: Hearts = Push-Ups Diamonds = Sit-Ups Clubs = Air Squats Spades = Box jumps (24/20 in) Card value determines the number of reps (face cards = 10 Aces = 11). Jokers = 15 Burpees

Difficulty:
Very Hard
Modality:
G
M
Stimulus:

A long, grindy, steady effort. Athletes should move continuously, breathe through the work, and avoid redlining early. Expect localized fatigue in pressing and hips, plus a high heart rate from box jumps and burpees. Keep transitions short, break sets before failure, and chip away without long rests.

Insight:

Pace the push-ups early—small, consistent sets beat big, failing ones. Keep transitions under 5 seconds and keep moving. The one tip: Never go to failure on push-ups. Stop 2–3 reps shy and keep the clock moving. Avoid sloppy box jump landings, letting sit-ups become a rest break, and skipping standards when tired.

Scaling:

Scale to: Half deck (remove face cards and jokers) • 20/16 in box or step-ups + elevated push-ups • Joker = 10 burpees and 30–40 min time cap

Time Distribution:
28:30Elite
39:30Target
70:00Time Cap
Your Scores:

Training Profile

Performance Levels

L1
L2
L3
L4
L5
L6
L7
L8
L9
L10

Use your total time to complete the full 54-card deck as prescribed. Beginners may exceed an hour, while advanced athletes can finish near 24–30 minutes. Hit full ROM standards on every rep. Stop the clock only when all cards are done.