Workout Description
For time, in any order, complete the handstand walk relay course:
40 yards (Athlete 1)
60 yards (Athlete 2)
40 yards (Athlete 3)
60 yards (Athlete 4)
Time cap: 5 minutes
Why This Workout Is Hard
For the average CrossFit athlete, Handstand Relay is Hard because Handstand Walk on Obstacles meet a roughly 5:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Many average athletes will need to scale at least one limiter. The estimated individual share score also requires coordinated team pacing.
Benchmark Times for Handstand Relay
- Elite: <2:08
- Advanced: 2:33-2:58
- Intermediate: 3:25-3:55
- Beginner: >1:00
Training Focus
This workout develops the following fitness attributes:
- Speed (7/10): The 5:00 scoring window and 1 movement score 0.7 for speed; success rewards repeatable cycling, decisive transitions, and appropriately aggressive pacing.
- Flexibility (3/10): Handstand Walk on Obstacles create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
- Endurance (2/10): Handstand Relay scores 0.2 for endurance because its 5:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
- Stamina (2/10): The repeated work around Handstand Walk on Obstacles scores 0.2 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
- Strength (1/10): Force and control demands score 0.1 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
- Power (1/10): Handstand Walk on Obstacles drive a 0.1 power score through controlled force rather than maximal explosiveness. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
Movements
- Handstand Walk on Obstacles
Scaling Options
Replace Handstand Walk on Obstacles with bear crawls or shorter handstand-walk segments.
Scaling Explanation
Choose options that keep the athlete working in the short, high-output domain and capable of meaningful progress inside the 5:00 cap. Preserve the primary challenge of Handstand Walk on Obstacles, not the exact Rx load or skill at the expense of intensity.
Intended Stimulus
Handstand Relay is intended as a short, high-output test centered on Handstand Walk on Obstacles. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.
Coach Insight
Start at a pace you can repeat through the middle of the workout, and break Handstand Walk on Obstacles before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station. Agree on handoffs and shared-work standards before starting so transitions do not erase planned pacing.
Benchmark Notes
The team's weakest handstand-walk leg determines capped progress, so distance is the fair tie-break. L1-L3 complete 40-120 yards; L4-L10 finish the 200-yard relay in 4:50 to 1:55 with increasingly uninterrupted legs and faster exchanges.
Modality Profile
Counting each unique movement once, G includes Handstand Walk on Obstacles. That produces G 100%, M 0%, and W 0%.
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