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Workout Description

AMRAP in 23 minutes 1/2 mile Run 4 Deadlifts (275/185 lb) 17 Pull-Ups 90 Burpees 20 Box Jumps (24/20 in) 13 Hand Release Push-Ups Buy-Out: 5 minutes to relax in the sun and reflect on the day

Why This Workout Is Extremely Hard

The 90 burpees alone would make this brutal, but combined with a half-mile run, heavy deadlifts (275/185), pull-ups, box jumps, and push-ups in a 23-minute AMRAP creates an almost impossible volume for average athletes. Most will barely complete one round. The burpees destroy grip, lungs, and legs simultaneously, making every subsequent movement exponentially harder. This rivals Murph in cumulative fatigue.

Training Focus

This workout develops the following fitness attributes:

  • Stamina (9/10): Massive volume across 90 burpees, 20 box jumps, 17 pull-ups, and 13 hand release push-ups per round demands exceptional muscular endurance. Upper body pushing and pulling muscles face relentless cumulative fatigue across rounds.
  • Endurance (9/10): A 23-minute AMRAP anchored by a half-mile run each round creates sustained cardiovascular demand. The run combined with high-rep burpees and box jumps keeps heart rate elevated throughout the entire workout.
  • Speed (6/10): AMRAP format incentivizes efficient transitions and steady cycling through movements. Managing pace across the run and high-rep movements while minimizing rest is critical to maximizing rounds completed.
  • Power (5/10): Box jumps and burpees require explosive hip extension and jumping mechanics. Deadlifts at moderate load also have a power component, creating a meaningful but not dominant power demand throughout the workout.
  • Strength (4/10): Deadlifts at 275/185 lb provide a moderate strength stimulus, but only 4 reps per round limits maximal strength demand. The load is challenging but not near maximal effort given the AMRAP context.
  • Flexibility (3/10): Deadlifts require hip hinge mobility, box jumps need ankle and hip flexion, and hand release push-ups demand shoulder range of motion. Overall mobility demands are moderate but not extreme.

Movements

  • Burpee
  • Deadlift
  • Run
  • Box Jump
  • Hand Release Push-Up
  • Pull-Up

Scaling Options

Run: reduce to 400m if a half mile is logistically difficult or if the athlete is significantly slower than the group. Deadlifts: scale to 185/125 lb for athletes who cannot maintain a neutral spine for 4 reps; the load should feel heavy but technically sound. Pull-ups: substitute banded pull-ups, ring rows, or reduce to 10-12 reps; jumping pull-ups are acceptable if the athlete is newer. Burpees: reduce to 60 or 70 for athletes who are newer or have movement limitations — the burpee volume is the stimulus, so keep it high if possible. Box jumps: reduce box height to 20/16 in, or substitute step-ups entirely for athletes with knee concerns or fatigue-related jump mechanics. Hand release push-ups: scale to knee push-ups or reduce reps to 8-10 if upper body fatigue is compromising spinal position.

Scaling Explanation

Scale the deadlift if you cannot maintain a neutral lumbar spine for all 4 reps — technique always wins over load. Scale pull-ups if you have fewer than 5 strict pull-ups or cannot string together at least 3 kipping reps safely. The burpees should stay as high as possible — this is the heart of the workout — but reduce volume if the athlete cannot maintain a consistent pace and is stopping completely for more than 10-15 seconds at a time. The goal is to finish the full AMRAP within the 23-minute window, ideally completing at least one full round. If an athlete is regularly stopping for 30+ seconds on burpees, the volume is too high. Prioritize intensity and consistent movement over Rx loads. The buy-out is non-negotiable — everyone earns those 5 minutes in the sun.

Intended Stimulus

This is a long-duration grind — expect 20-23 minutes of sustained, uncomfortable effort across multiple movement patterns. The energy demand is a long steady engine with occasional spikes, testing your aerobic base, mental toughness, and ability to keep moving when everything in you wants to stop. The primary challenge here is mental and conditioning-based: the 90 burpees are the centerpiece and will break athletes who go out too hot. This workout rewards pacing discipline and punishes ego. The buy-out is intentional — use those 5 minutes to decompress, breathe, and reflect. That's part of the prescription.

Coach Insight

The run is your warm-up lap — treat it as a controlled pace, not a sprint. Come off the run composed and move into deadlifts with purpose. At 275/185, these should be heavy but manageable in 2-2 sets max — don't grind singles unless you have to. Pull-ups: break early and often. Sets of 3-5 with short rests beat going to failure and hanging on the bar. Then comes the monster — 90 burpees. This is where the workout is won or lost. Pick a sustainable pace from rep 1: 5-6 burpees every 30 seconds is a solid target. Do NOT sprint the first 20 and blow up. Treat it like a metronome. Box jumps after burpees will feel brutal on the legs — step up if needed, no shame. Hand release push-ups: keep your core tight, full chest to floor, hands off at the bottom. Common mistakes: going too fast on the run, failing to break pull-ups early enough, and sprinting the first 20 burpees. Transitions between movements should be brisk but not frantic.

Benchmark Notes

Each round is a half-mile run, 4 deadlifts at 275/185 lb, 17 pull-ups, 90 burpees, 20 box jumps and 13 hand-release push-ups; the 90 burpees are half the round. L5 (1.25-1.45 rounds) takes about 16 minutes a round. Elite athletes hold about 8:15 a round (2.8+ in 23 minutes).

Modality Profile

6 movements total: Pull-Up (G), Burpee (G), Box Jump (G), Hand Release Push-Up (G) = 4 Gymnastics; Run (M) = 1 Monostructural; Deadlift (W) = 1 Weightlifting. 4/6 = 67% G, 1/6 = 17% M, 1/6 = 16% W.

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AMRAP in 23 minutes 1/2 mile Run 4 Deadlifts (275/185 lb) 17 Pull-Ups 90 Burpees 20 Box Jumps (24/20 in) 13 Hand Release Push-Ups Buy-Out: 5 minutes to relax in the sun and reflect on the day

Difficulty:
Extremely Hard
Modality:
G
M
W
Stimulus:

This is a long-duration grind — expect 20-23 minutes of sustained, uncomfortable effort across multiple movement patterns. The energy demand is a long steady engine with occasional spikes, testing your aerobic base, mental toughness, and ability to keep moving when everything in you wants to stop. The primary challenge here is mental and conditioning-based: the 90 burpees are the centerpiece and will break athletes who go out too hot. This workout rewards pacing discipline and punishes ego. The buy-out is intentional — use those 5 minutes to decompress, breathe, and reflect. That's part of the prescription.

Insight:

The run is your warm-up lap — treat it as a controlled pace, not a sprint. Come off the run composed and move into deadlifts with purpose. At 275/185, these should be heavy but manageable in 2-2 sets max — don't grind singles unless you have to. Pull-ups: break early and often. Sets of 3-5 with short rests beat going to failure and hanging on the bar. Then comes the monster — 90 burpees. This is where the workout is won or lost. Pick a sustainable pace from rep 1: 5-6 burpees every 30 seconds is a solid target. Do NOT sprint the first 20 and blow up. Treat it like a metronome. Box jumps after burpees will feel brutal on the legs — step up if needed, no shame. Hand release push-ups: keep your core tight, full chest to floor, hands off at the bottom. Common mistakes: going too fast on the run, failing to break pull-ups early enough, and sprinting the first 20 burpees. Transitions between movements should be brisk but not frantic.

Scaling:

Run: reduce to 400m if a half mile is logistically difficult or if the athlete is significantly slower than the group. Deadlifts: scale to 185/125 lb for athletes who cannot maintain a neutral spine for 4 reps; the load should feel heavy but technically sound. Pull-ups: substitute banded pull-ups, ring rows, or reduce to 10-12 reps; jumping pull-ups are acceptable if the athlete is newer. Burpees: reduce to 60 or 70 for athletes who are newer or have movement limitations — the burpee volume is the stimulus, so keep it high if possible. Box jumps: reduce box height to 20/16 in, or substitute step-ups entirely for athletes with knee concerns or fatigue-related jump mechanics. Hand release push-ups: scale to knee push-ups or reduce reps to 8-10 if upper body fatigue is compromising spinal position.

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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite