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Workout Description

For time, with a partner: Buy-in: Each partner completes a 56-second handstand hold or wall sit Then, each athlete completes: 56 burpees 56 flutter kicks (4-count) 56 walking lunges 56 hand-release push-ups 56 air squats Cash out: 5,600-meter run

Why This Workout Is Very Hard

This partner workout totals 56 reps across 5 bodyweight movements per person, but the sheer volume accumulates fast — roughly 280 reps before a 5,600m run (3.5 miles). The cash-out run after that much leg and upper-body fatigue is brutal. Even split with a partner, the run is shared suffering. Time estimate: 60-90+ minutes. The combination of high volume, movement variety taxing the same muscle groups, and a long-distance run finale pushes this firmly into Very Hard territory.

Benchmark Times for Maxim 56

  • Elite: <28:30
  • Advanced: 31:30-35:00
  • Intermediate: 39:00-43:30
  • Beginner: >73:00

Training Focus

This workout develops the following fitness attributes:

  • Stamina (9/10): With 56 reps each of five movements plus isometric holds and a long run, muscular endurance is the primary demand. Upper body, core, and lower body stamina are all heavily challenged across hundreds of total reps.
  • Endurance (9/10): The 5,600-meter run cash-out combined with sustained bodyweight work creates a significant cardiovascular demand. The long duration and aerobic nature of this partner workout heavily taxes the aerobic system throughout.
  • Flexibility (4/10): Walking lunges and handstand holds require moderate hip flexor and shoulder mobility. Flutter kicks demand core and hip flexor range of motion, making flexibility a moderate but not extreme demand.
  • Speed (4/10): Pacing strategy matters significantly given the volume and long run, but this is not a sprint-style workout. Efficient transitions between movements and steady cycling help partners manage fatigue over the duration.
  • Power (2/10): Burpees have a minor explosive component, but the high rep count and fatigue context shift the stimulus away from power toward paced, sustained output. No truly explosive movements dominate the workout.
  • Strength (1/10): Entirely bodyweight-based with no external loading. Movements like lunges, squats, and push-ups require minimal maximal force production, focusing instead on endurance rather than strength output.

Movements

  • Handstand Hold
  • Flutter Kick
  • Air Squat
  • Walking Lunge
  • Burpee
  • Run
  • Hand Release Push-Up

Scaling Options

Buy-in: Sub the handstand hold with a pike hold (feet on a box) or reduce to a 30-second wall sit for newer athletes. Burpees: Reduce to 35-40 reps or sub step-back burpees (no jump) to protect the lower back and shoulders. Flutter kicks: Reduce to 35 reps or allow a 2-count flutter kick; athletes with lower back issues can sub 30 hollow rocks. Walking lunges: Reduce to 35-40 reps or allow stationary lunges; athletes with knee issues can sub box step-ups. Hand-release push-ups: Reduce to 35 reps or sub knee push-ups; maintain the hand-release standard to preserve the stimulus. Air squats: Reduce to 35-40 reps or sub sit-to-stand from a box for mobility-limited athletes. Cash-out run: Reduce to 3,200 meters (2 miles) for newer athletes or those with running limitations; sub a 5,600-meter row or bike equivalent (roughly 20-25 minutes of steady effort) for athletes with lower-body injuries.

Scaling Explanation

Scale this workout if you cannot sustain movement for 60+ minutes without significant rest, if you have shoulder or wrist limitations that make burpees or push-ups unsafe, or if running 5,600 meters at the end of this volume would result in injury risk rather than training stimulus. The goal is to keep moving — if Rx volume means you're stopping for 2-3 minutes between sets, reduce reps to 35-40 across the board. Prioritize technique over volume: a sloppy lunge or collapsed push-up under fatigue is how injuries happen. The intended stimulus is a hard, sustained 60-90 minute effort — if scaling gets you there safely, that's the right call. Athletes should finish the run feeling spent but accomplished, not broken. Target completion time is 60-90 minutes for most athletes; elite athletes may finish closer to 50-55 minutes.

Intended Stimulus

This is a long-duration, high-volume partner grind designed to test mental toughness, muscular endurance, and aerobic capacity. Expect a 60-90+ minute time domain — this is not a sprint. The energy demand is a long steady engine with sustained output across bodyweight movements and a significant run. The primary challenge is mental: the volume is intentionally high (themed around 56 reps throughout), and the 5,600-meter cash-out run will test every athlete's will to keep moving when fatigued. The buy-in handstand hold or wall sit primes the legs and shoulders before the real work begins. The adaptation target is muscular endurance, aerobic base, and the ability to manage discomfort over an extended effort.

Coach Insight

Pacing is everything here — go out too hot on burpees and you'll be crawling through lunges and push-ups. Treat the first half of each movement as a warm-up and settle into a sustainable rhythm early. For burpees, aim for a consistent pace (think 5-8 reps per minute) rather than sprinting and stopping. Flutter kicks (4-count) are deceptively taxing on the hip flexors — keep your lower back pressed to the floor and breathe steadily; break into sets of 10-14 to protect your core. Walking lunges should be controlled with an upright torso — don't let fatigue collapse your posture. Hand-release push-ups demand full chest contact with the floor every rep — no shortcuts; break early into sets of 10-12 before failure. Air squats are your recovery movement — use them to breathe and reset. For the 5,600-meter run, partners should stay together or within sight; set a conversational pace for the first 2K, then push the final 1,600 meters. Common mistakes: going unbroken on early movements and dying mid-workout, rushing the buy-in and not locking in the hold, and treating the run as an afterthought rather than a scored portion of the workout.

Benchmark Notes

Partner workout: each partner holds a 56-second handstand or wall sit, then each completes 56 burpees, flutter kicks, walking lunges, hand-release push-ups and air squats, then the team runs 5,600 m. The run is about two-thirds of the time. L5 (43:30-48:30) runs about 5:00 per kilometre. An elite team (under 28:30) runs near 3:45.

Modality Profile

7 total movements: Handstand Hold (G), Burpee (G), Flutter Kick (G), Walking Lunge (G), Hand Release Push-Up (G), Air Squat (G) = 6 Gymnastics; Run = 1 Monostructural. 6/7 = ~86% G, 1/7 = ~14% M, rounded to 80/20.

Similar Workouts to Maxim 56

If you enjoy Maxim 56, you might also like these similar CrossFit WODs:

  • Dallas 5 (FitCops) (92% similar) - For Time 1 mile Run 100 Elbow Plank Push-Ups 150 Sit-Ups 100 Burpees 150 Lunges...
  • BSPP (91% similar) - For Time 1,800 meter Run 112 Air Squats 18 Up-Downs 112 Push-Ups 18 Up-Downs 112 Pull-Ups 18 Up-Down...
  • Three Fathers (91% similar) - For Time 1,000 meter Run 100 Push-Ups 200 Sit-Ups 300 Air Squats 1,000 meter Run...
  • Forrest (91% similar) - 3 Rounds For Time 20 L-Pull-Ups 30 Toes-to-Bars 40 Burpees 800 meter Run...
  • TJ Lobraico (90% similar) - For Time: Buy In: 1 mile Run Then, perform 13 rounds of: 9 Pull-Ups 9 Push-Ups 9 V-Ups 9 Burpees 9...
  • Maupin (90% similar) - For time: 4 rounds of: 800 meter Run 49 Push-Ups 49 Sit-Ups 49 Air Squats...
  • Xingu E Besada (90% similar) - For Time 1,200 meter Run 100 Push-Ups 110 Reverse Lunges 50 Pull-Ups 110 Ait Squats 101 Burpees 1,20...
  • Chinchilla (89% similar) - For Time Buy-In: 1,900 meter Run Directly into, 10 Rounds of: 12 Pull-Ups 12 Push-Ups 50 Air Squats...

These WODs similar to Maxim 56 share comparable training demands, time domains, and movement patterns.

For time, with a partner: Buy-in: Each partner completes a 56-second handstand hold or wall sit Then, each athlete completes: 56 burpees 56 flutter kicks (4-count) 56 walking lunges 56 hand-release push-ups 56 air squats Cash out: 5,600-meter run

Difficulty:
Very Hard
Modality:
G
M
Stimulus:

This is a long-duration, high-volume partner grind designed to test mental toughness, muscular endurance, and aerobic capacity. Expect a 60-90+ minute time domain — this is not a sprint. The energy demand is a long steady engine with sustained output across bodyweight movements and a significant run. The primary challenge is mental: the volume is intentionally high (themed around 56 reps throughout), and the 5,600-meter cash-out run will test every athlete's will to keep moving when fatigued. The buy-in handstand hold or wall sit primes the legs and shoulders before the real work begins. The adaptation target is muscular endurance, aerobic base, and the ability to manage discomfort over an extended effort.

Insight:

Pacing is everything here — go out too hot on burpees and you'll be crawling through lunges and push-ups. Treat the first half of each movement as a warm-up and settle into a sustainable rhythm early. For burpees, aim for a consistent pace (think 5-8 reps per minute) rather than sprinting and stopping. Flutter kicks (4-count) are deceptively taxing on the hip flexors — keep your lower back pressed to the floor and breathe steadily; break into sets of 10-14 to protect your core. Walking lunges should be controlled with an upright torso — don't let fatigue collapse your posture. Hand-release push-ups demand full chest contact with the floor every rep — no shortcuts; break early into sets of 10-12 before failure. Air squats are your recovery movement — use them to breathe and reset. For the 5,600-meter run, partners should stay together or within sight; set a conversational pace for the first 2K, then push the final 1,600 meters. Common mistakes: going unbroken on early movements and dying mid-workout, rushing the buy-in and not locking in the hold, and treating the run as an afterthought rather than a scored portion of the workout.

Scaling:

Buy-in: Sub the handstand hold with a pike hold (feet on a box) or reduce to a 30-second wall sit for newer athletes. Burpees: Reduce to 35-40 reps or sub step-back burpees (no jump) to protect the lower back and shoulders. Flutter kicks: Reduce to 35 reps or allow a 2-count flutter kick; athletes with lower back issues can sub 30 hollow rocks. Walking lunges: Reduce to 35-40 reps or allow stationary lunges; athletes with knee issues can sub box step-ups. Hand-release push-ups: Reduce to 35 reps or sub knee push-ups; maintain the hand-release standard to preserve the stimulus. Air squats: Reduce to 35-40 reps or sub sit-to-stand from a box for mobility-limited athletes. Cash-out run: Reduce to 3,200 meters (2 miles) for newer athletes or those with running limitations; sub a 5,600-meter row or bike equivalent (roughly 20-25 minutes of steady effort) for athletes with lower-body injuries.

Time Distribution:
33:15Elite
46:00Target
1:13:00Time Cap
Your Scores:
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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite