Workout Description
intervals:
6 rounds
Amrap 2
4 ring muscle up
8 double dumbell push jerk @ 60 lb
max effort handstand walk meters
rest 1:00 min between rounds
Why This Workout Is Very Hard
This workout combines high-skill gymnastics (ring muscle-ups), moderate-heavy barbell cycling (60lb DBs), and skill-endurance (handstand walks) repeated 6 times with only 1 minute rest. The 2-minute AMRAP format forces continuous work without built-in breaks, creating severe fatigue accumulation across rounds. Ring muscle-ups demand fresh shoulders; DBs tax the same musculature; handstand walks require stability when fatigued. Most average athletes will struggle maintaining quality reps, especially in rounds 4-6, requiring significant scaling.
Training Focus
This workout develops the following fitness attributes:
- Stamina (8/10): Ring muscle-ups and dumbbell push jerks demand significant upper body muscular endurance. Accumulating volume across six rounds with minimal rest challenges sustained muscular output and fatigue resistance.
- Power (8/10): Ring muscle-ups are highly explosive movements requiring rapid force production. Dumbbell push jerks demand powerful hip extension and shoulder drive. Handstand walks require explosive core stability and shoulder power.
- Endurance (7/10): Six 2-minute AMRAPs with only 1-minute rest between rounds creates sustained cardiovascular demand. The repeated high-intensity intervals stress aerobic capacity and recovery ability across multiple rounds.
- Speed (7/10): Two-minute AMRAPs force rapid movement cycling and minimal transition time. Athletes must quickly transition between ring muscle-ups, dumbbell jerks, and handstand walks to maximize rounds completed.
- Strength (6/10): 60 lb dumbbell push jerks require moderate load management. Ring muscle-ups demand substantial pulling and pressing strength. However, the AMRAP format emphasizes endurance over maximal strength expression.
- Flexibility (6/10): Ring muscle-ups require significant shoulder mobility and thoracic extension. Handstand walks demand wrist, shoulder, and core mobility. Push jerks require ankle and hip mobility for proper positioning.
Movements
- Ring Muscle-Up
- Dumbbell Push Jerk
- Handstand Walk
Scaling Options
Ring Muscle-Ups: Scale to 4 bar muscle-ups, or 6-8 chest-to-bar pull-ups, or 8 banded ring muscle-up transitions (from a low ring position). For athletes still building pulling strength, 8 strict ring rows plus 4 box-assisted muscle-up transitions is a solid option. Dumbbell Push Jerks: Reduce to 35-45 lbs per hand for intermediate athletes, or 20-25 lbs for newer athletes. Maintain the push jerk movement pattern — do not sub to push press as it removes the re-dip and changes the stimulus. Volume: Reduce to 3 ring muscle-ups and 6 push jerks if the full rep scheme prevents reaching the handstand walk within the first 60 seconds. Handstand Walk: Sub 10-15 meter bear crawl, 5-10 meter box shoulder tap walk, or 30-second wall-facing handstand hold for athletes building inversion comfort. For athletes with no handstand skill, sub 10 strict dumbbell press reps at a lighter load.
Scaling Explanation
Scale this workout if you cannot complete 4 ring muscle-ups in under 45 seconds when fresh, or if 60 lb dumbbell push jerks cause your form to break down (excessive lumbar extension, failed lockout, or inability to complete 8 reps in 2 sets). The intended stimulus is lost if you spend the entire 2-minute AMRAP on the first two movements and never reach the handstand walk — that max-effort gymnastics piece is the heart of the workout. Prioritize technique over load on the push jerks; a failed rep or a tweaked shoulder ends your session. Athletes should be reaching the handstand walk portion within 60-75 seconds of each round to get meaningful meters. If you're consistently not making it to the walk, reduce reps or scale the muscle-up. Intensity is the priority here — choose scales that let you move fast and accumulate real handstand walk distance.
Intended Stimulus
This is a high-skill, short-burst power interval workout designed to develop gymnastics capacity under fatigue. Each 2-minute AMRAP should feel like a controlled sprint — you're moving fast through the muscle-ups and push jerks to bank as much handstand walk distance as possible. The 1-minute rest is intentional but short, keeping your heart rate elevated across all 6 rounds. The primary challenge is skill under fatigue: can you maintain quality gymnastics when your shoulders and lungs are burning? Expect this to expose weaknesses in ring muscle-up efficiency and overhead stability. Total training time is roughly 18 minutes with rest, making this a moderate time domain with repeated sprint-style efforts.
Coach Insight
Your pacing strategy hinges on the muscle-ups — treat them as the governor of the workout. If you blow up on ring muscle-ups in round 1, your handstand walk meters will crater by round 3. Aim to complete the 4 muscle-ups in 1-2 sets max, ideally unbroken if you have the capacity. Transition immediately to the push jerks: use a dip-drive that's sharp but controlled, and keep the dumbbells close to your shoulders on the catch. At 60 lbs per hand, these will fatigue your shoulders quickly, so consider breaking them 5-3 if needed rather than grinding through 8 unbroken and torching your pressing endurance. For the handstand walk, kick up confidently and walk with purpose — every meter counts. Avoid the common mistake of resting too long before kicking up; get on your hands within 5 seconds of finishing the push jerks. Common errors: muscling up on the rings instead of using hip drive and transition efficiency, letting the dumbbells drift forward on the jerk, and losing midline tension on the handstand walk. Track your meters each round — consistency across rounds is the goal, not one big round followed by a collapse.
Benchmark Notes
Ring muscle-ups are the primary bottleneck — athletes who can't string them will spend most of each 2-minute window on attempts, leaving little time for handstand walk meters. L5 (median CrossFitter) can complete the 4 RMU and 8 push jerks in roughly 60-70 seconds and accumulates ~3 meters of HSW per round, totaling ~18 meters across 6 rounds. Elite athletes cycle RMU and push jerks in under 40 seconds and walk 10+ meters per round.
Modality Profile
Ring Muscle-Up (G), Handstand Walk (G) are bodyweight gymnastics movements. Dumbbell Push Jerk (W) is an external load weightlifting movement. 2 of 3 movements are gymnastics, 1 of 3 is weightlifting.