Workout Description
AMRAP in 27 minutes
Buy-In: 1 mile Run
In the remaining time, AMRAP of:
7 Deadlifts (135/105 lb)
5 Lateral Bar Over Burpees
6 Wall Ball Shots (20/14 lb)
3 Box Jumps (30/24 in)
Why This Workout Is Hard
The 1-mile run buy-in immediately taxes the legs and lungs before the AMRAP even begins, making the subsequent deadlifts, burpees, wall balls, and box jumps significantly harder than fresh. The 27-minute time domain demands sustained output with no built-in rest. While individual loads are moderate, the combination of leg-heavy movements post-run, continuous AMRAP pressure, and cumulative fatigue across all four movements creates a genuinely hard stimulus for the average athlete.
Training Focus
This workout develops the following fitness attributes:
- Endurance (9/10): A 1-mile run buy-in followed by 27 minutes of continuous mixed-modal work creates a significant cardiovascular demand. The long time domain and aerobic pacing required make endurance a primary driver.
- Stamina (8/10): Repeated cycling through deadlifts, burpees, wall balls, and box jumps across many rounds accumulates substantial muscular endurance demand, particularly in the posterior chain, legs, and lungs over the extended AMRAP.
- Speed (6/10): Efficient transitions between four movements and fast cycling of lighter loads are critical for maximizing rounds. The AMRAP format rewards athletes who can sustain quick, consistent pacing throughout the 27 minutes.
- Power (6/10): Box jumps and lateral bar over burpees require explosive hip extension and reactive jumping. These movements inject meaningful power demand into an otherwise aerobic-dominant workout, creating a mixed stimulus.
- Flexibility (4/10): Wall ball shots require hip depth and thoracic extension, box jumps demand hip flexor mobility, and deadlifts need hamstring length. Moderate but meaningful mobility demands across multiple movement patterns.
- Strength (4/10): Deadlifts at 135/105 lb provide moderate loading, but the light weight and high-rep context shifts the stimulus away from maximal strength toward muscular endurance rather than force production.
Movements
- Wall Ball
- Deadlift
- Run
- Box Jump
- Burpee Over Bar
Scaling Options
Mile Run: Reduce to 800m for newer athletes or those with running limitations; substitute 1000m row or 2-minute bike if running is contraindicated. Deadlifts: Scale to 95/65 lb or 75/55 lb; prioritize a neutral spine over load — if your back rounds, drop the weight. Lateral Bar Over Burpees: Reduce to lateral bar step-overs (no jump) or standard burpees to a target if the lateral jump is a coordination challenge. Wall Ball Shots: Scale to 14/10 lb or reduce reps to 4; sub goblet squats with a dumbbell if wall balls are unavailable. Box Jumps: Scale height to 24/20 in or 20/16 in; substitute step-ups for athletes with knee concerns or those who are fatiguing dangerously; reduce reps to 2 if needed to maintain explosiveness.
Scaling Explanation
Scale this workout if your mile run takes longer than 12-13 minutes and leaves you unable to begin the AMRAP, if you cannot perform 7 deadlifts with a neutral spine at Rx weight, or if box jumps at 30/24 in feel unsafe under fatigue. The goal is to accumulate meaningful AMRAP rounds — aim for at least 6-8 full rounds in the remaining time. If you're only getting 3-4 rounds, the buy-in was too taxing or the loads are too heavy. Prioritize intensity and movement quality over Rx weight — a well-paced workout at scaled loads will always deliver a better training stimulus than a grind-fest at Rx that leaves you staring at the bar. Athletes newer to CrossFit should scale the mile to 800m and reduce all loads by 20-30% to ensure they can keep moving throughout.
Intended Stimulus
This is a long-duration aerobic grind targeting your engine and mental toughness. The buy-in mile sets the tone — it should be run at a controlled, sustainable pace that leaves you ready to work, not destroyed. The remaining AMRAP is designed to feel like a steady, rhythmic effort across a moderate-to-long time domain (roughly 18-22 minutes of AMRAP work for most athletes). The combination of a hinge movement, full-body burpees, a squat-to-press, and explosive jumps creates a full-body conditioning stimulus that taxes your aerobic system without any single movement being a true limbo. The primary challenge here is pacing discipline and mental consistency — keeping your foot on the gas when fatigue accumulates late in the workout.
Coach Insight
Run the mile at a conversational pace — this is not a sprint. A good rule of thumb: if you can't speak in short sentences, you're going too fast. Aim for roughly 8-10 minutes on the mile depending on your fitness level, leaving enough in the tank to attack the AMRAP immediately. Once into the AMRAP, treat each round as a mini-circuit and move with purpose but without panic. Deadlifts at 135/105 lb should be unbroken for most athletes — use a hip hinge, not a squat, and reset your breath at the top. Lateral bar over burpees are the great equalizer; step up and over if needed to preserve your heart rate. Wall balls should be unbroken — find a rhythm with your breath and use the squat to load the throw. Box jumps at 30/24 in are the highest-skill movement here — step down every rep to protect your Achilles and manage fatigue. Common mistakes: going out too hot on the mile, breaking deadlifts unnecessarily early, and losing tension on wall ball squats. Keep transitions tight — the rest between movements is your enemy.
Benchmark Notes
A 1-mile run, then rounds of 7 deadlifts at 135/105 lb, 5 lateral bar-over burpees, 6 wall balls and 3 box jumps at 30/24 in for the rest of 27 minutes. L5 (9.5-11 rounds) runs the mile in about 9 minutes and takes about 1:40 a round. Elite athletes run near 6:00 and hold under a minute a round (21+).
Modality Profile
5 movements total: Run (M), Deadlift (W), Burpee Over Bar (G), Wall Ball (W), Box Jump (G). G: 2/5 = 40%, M: 1/5 = 20%, W: 2/5 = 40%.
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