Workout Description

6 rounds: 2:00 ON 2:00 Rest 10 commando pull ups 20 alternated pistols 30 m waiter carry @24 ME broad jumps (1.80 m) in the remaining time Waiter carry is walking/running with one KB overhead Your final score is the total number of broad jumps

Why This Workout Is Very Hard

This workout combines high skill demands (commando pull-ups, pistols), moderate loading (24kg waiter carry), and significant volume compressed into 2-minute work windows. The sequence creates compounding fatigue: grip exhaustion from pull-ups impairs the waiter carry, leg fatigue from 20 pistols reduces broad jump power. Six rounds of this without adequate recovery between rounds, plus the skill complexity under fatigue, pushes most average athletes to their limits. Many will need to scale movements or loads.

Training Focus

This workout develops the following fitness attributes:

  • Stamina (8/10): High volume of pull-ups, pistols, and carries across six rounds demands sustained muscular output. Grip fatigue from pull-ups and carries compounds leg fatigue from pistols, testing muscular endurance.
  • Power (8/10): Broad jumps are purely explosive movements. Commando pull-ups and pistols require power generation. The time-capped nature forces rapid, forceful movement execution across all modalities.
  • Endurance (7/10): Six 2-minute work intervals with 2-minute rest periods create moderate cardiovascular demand. The repeated high-intensity efforts with incomplete recovery between rounds stress aerobic capacity significantly.
  • Flexibility (7/10): Pistols demand significant ankle, hip, and thoracic mobility. Commando pull-ups require shoulder mobility. The waiter carry overhead position requires shoulder stability and mobility throughout.
  • Speed (7/10): Two-minute work windows with maximal broad jump attempts demand quick movement cycling and minimal rest between exercises. Rapid transitions between pull-ups, pistols, carries, and jumps are essential.
  • Strength (6/10): Commando pull-ups and pistols require substantial relative strength. The 24kg waiter carry adds moderate load demand. However, the focus is muscular endurance rather than maximal strength efforts.

Movements

  • Pistol Squat
  • Kettlebell Waiter Walk
  • Broad Jump

Scaling Options

Commando pull-ups: sub ring rows with a commando-style alternating grip, or reduce to 6-8 reps if pull-up capacity is limited. Pistols: scale to box pistols (pistol to a box), assisted pistols with a band or TRX, or reduce to 10-12 per side with a counterbalance. Waiter carry: reduce KB to 16 kg or 12 kg; if overhead stability is a limiting factor, sub a front-rack carry or a suitcase carry. Broad jump distance: reduce the target distance to 1.40-1.50 m for shorter athletes or those with limited hip power. Volume: reduce to 4-5 rounds if the athlete cannot consistently reach the broad jump phase. Weight for masters or newer athletes: 16 kg waiter carry is a solid starting point.

Scaling Explanation

Scale if you cannot perform at least 5 unbroken commando pull-ups, if pistols require more than 30 seconds of struggle per set, or if you cannot safely lock out a 24 kg KB overhead for 30 m. The goal is to reach the broad jumps with meaningful time remaining — if you're finishing the carry with under 15 seconds left, the stimulus is lost. Prioritize technique on the waiter carry above all else: a failed overhead position risks shoulder injury and kills your score. Intensity is the goal, but not at the cost of a dropped KB or a collapsed pistol. Athletes should feel like they're working hard but moving well in every round — if movement quality degrades significantly by round 3, reduce load or reps, not rest time.

Intended Stimulus

This is a sprint-style interval workout with a moderate-to-high skill demand. Each 2-minute window should feel like a controlled explosion — you're racing through the commando pull-ups, pistols, and waiter carry as efficiently as possible to buy yourself maximum time for broad jumps. The 2-minute rest is generous enough to recover, so each round should be attacked with real intensity. The primary challenge is a blend of skill (pistols, waiter carry stability, commando pull-up coordination) and short-burst power (broad jumps). The energy demand is repeated short-burst power with a skill tax — think fast-twitch output layered on top of balance and body control. Adaptation target: unilateral strength, overhead stability, explosive hip extension, and the ability to sustain quality movement under fatigue across multiple sprint efforts.

Coach Insight

Your broad jump score is everything here, so treat the first three movements as the buy-in — get through them fast but clean. Commando pull-ups: stay tight, minimize the rotation, and use a smooth rhythm rather than grinding reps. Don't go to failure — keep a rep in the tank. Pistols: alternate legs efficiently, use a controlled descent and drive hard through the heel. If you pause or wobble on every rep, you're bleeding time. Waiter carry: lock the KB overhead before you move — a shaky start costs you more time than a slightly slower walk. Keep your core braced and eyes forward. For broad jumps: swing your arms aggressively, land soft with bent knees, and immediately reset for the next jump. Don't waste time between jumps — your score lives here. Aim to reach the broad jumps with at least 30-40 seconds remaining each round. If you're arriving with less than 20 seconds, you need to move faster through the skill work or scale. Common mistake: treating the waiter carry too casually — a dropped KB or failed lockout kills your rhythm and your time.

Benchmark Notes

The primary limiters are pistol squat skill/strength and commando pull-up volume under fatigue — these eat most of the 2:00 window, leaving only 15-30 seconds for broad jumps at L5. An intermediate athlete completing the mandatory work in ~90-95 seconds gets roughly 5 broad jumps per round (30 total across 6 rounds). Elite athletes finish the mandatory work in ~70 seconds, banking 8-12 jumps per round.

Modality Profile

Commando Pull Up (G), Pistol Squat (G), Kettlebell Waiter Walk (W), Broad Jump (G). 3 gymnastics movements, 1 weightlifting movement = 75/25 rounded to 50/50 for clean distribution across the two modalities present.

Training Profile

AttributeScoreExplanation
Endurance7/10Six 2-minute work intervals with 2-minute rest periods create moderate cardiovascular demand. The repeated high-intensity efforts with incomplete recovery between rounds stress aerobic capacity significantly.
Stamina8/10High volume of pull-ups, pistols, and carries across six rounds demands sustained muscular output. Grip fatigue from pull-ups and carries compounds leg fatigue from pistols, testing muscular endurance.
Strength6/10Commando pull-ups and pistols require substantial relative strength. The 24kg waiter carry adds moderate load demand. However, the focus is muscular endurance rather than maximal strength efforts.
Flexibility7/10Pistols demand significant ankle, hip, and thoracic mobility. Commando pull-ups require shoulder mobility. The waiter carry overhead position requires shoulder stability and mobility throughout.
Power8/10Broad jumps are purely explosive movements. Commando pull-ups and pistols require power generation. The time-capped nature forces rapid, forceful movement execution across all modalities.
Speed7/10Two-minute work windows with maximal broad jump attempts demand quick movement cycling and minimal rest between exercises. Rapid transitions between pull-ups, pistols, carries, and jumps are essential.

6 rounds: 2:00 ON 2:00 Rest 10 commando pull ups 20 alternated pistols 30 m waiter carry @24 ME broad jumps (1.80 m) in the remaining time Waiter carry is walking/running with one KB overhead Your final score is the total number of broad jumps

Difficulty:
Very Hard
Modality:
G
W
Stimulus:

This is a sprint-style interval workout with a moderate-to-high skill demand. Each 2-minute window should feel like a controlled explosion — you're racing through the commando pull-ups, pistols, and waiter carry as efficiently as possible to buy yourself maximum time for broad jumps. The 2-minute rest is generous enough to recover, so each round should be attacked with real intensity. The primary challenge is a blend of skill (pistols, waiter carry stability, commando pull-up coordination) and short-burst power (broad jumps). The energy demand is repeated short-burst power with a skill tax — think fast-twitch output layered on top of balance and body control. Adaptation target: unilateral strength, overhead stability, explosive hip extension, and the ability to sustain quality movement under fatigue across multiple sprint efforts.

Insight:

Your broad jump score is everything here, so treat the first three movements as the buy-in — get through them fast but clean. Commando pull-ups: stay tight, minimize the rotation, and use a smooth rhythm rather than grinding reps. Don't go to failure — keep a rep in the tank. Pistols: alternate legs efficiently, use a controlled descent and drive hard through the heel. If you pause or wobble on every rep, you're bleeding time. Waiter carry: lock the KB overhead before you move — a shaky start costs you more time than a slightly slower walk. Keep your core braced and eyes forward. For broad jumps: swing your arms aggressively, land soft with bent knees, and immediately reset for the next jump. Don't waste time between jumps — your score lives here. Aim to reach the broad jumps with at least 30-40 seconds remaining each round. If you're arriving with less than 20 seconds, you need to move faster through the skill work or scale. Common mistake: treating the waiter carry too casually — a dropped KB or failed lockout kills your rhythm and your time.

Scaling:

Commando pull-ups: sub ring rows with a commando-style alternating grip, or reduce to 6-8 reps if pull-up capacity is limited. Pistols: scale to box pistols (pistol to a box), assisted pistols with a band or TRX, or reduce to 10-12 per side with a counterbalance. Waiter carry: reduce KB to 16 kg or 12 kg; if overhead stability is a limiting factor, sub a front-rack carry or a suitcase carry. Broad jump distance: reduce the target distance to 1.40-1.50 m for shorter athletes or those with limited hip power. Volume: reduce to 4-5 rounds if the athlete cannot consistently reach the broad jump phase. Weight for masters or newer athletes: 16 kg waiter carry is a solid starting point.

Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
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