The 1RM back squat plus max-rep set at 50% significantly pre-fatigues the legs before a metcon that is almost entirely leg-dominant (wall balls and DB overhead lunges). The 50/35 overhead lunges demand stability and strength that erode quickly on already-taxed quads. The 3:2 work-to-rest ratio helps recovery between AMRAP rounds, but cumulative squat volume across the full session makes this legitimately Hard for the average athlete.
This workout develops the following fitness attributes:
8 total movements: Gymnastics (4) = Duck Walk, Squat Stretch, Lizard Stretch, Double-Under (bodyweight/coordination movements); Monostructural (1) = High Knees (cyclical cardio); Weightlifting (3) = Back Squat, Wall Ball, Dumbbell Overhead Lunge (external load movements). Raw percentages: G=50%, M=12.5%, W=37.5%, rounded to G:50, M:10, W:40.
| Attribute | Score | Explanation |
|---|---|---|
| Endurance | 4/10 | Four AMRAP3 intervals with 2-minute rest periods limit sustained aerobic demand. Total work time is roughly 12 minutes broken into chunks, making this interval-style rather than pure cardio. |
| Stamina | 7/10 | Max squats at 50% 1RM, repeated wall balls, and DB overhead lunges across four AMRAPs accumulate significant muscular endurance fatigue, especially in legs and shoulders over the session. |
| Strength | 8/10 | Working to a 1RM Back Squat is a true max-effort strength test. Combined with loaded DB overhead lunges at 50/35lb, strength is clearly a primary training stimulus in this session. |
| Flexibility | 7/10 | Warm-up explicitly includes squat and lizard stretches. Overhead DB lunges demand hip flexor and shoulder mobility. Deep wall ball squats and duck walks reinforce hip and ankle flexibility throughout. |
| Power | 5/10 | Wall balls and double unders require explosive hip extension and quick jump mechanics. However, heavy squatting and loaded lunges involve more strength grinding, creating a balanced mix of power and force production. |
| Speed | 5/10 | AMRAP format rewards fast transitions and efficient cycling, particularly on double unders. Rest periods moderate urgency, but athletes must move quickly within each 3-minute window to accumulate competitive scores. |
Warm Up SOP plus :2 rounds of- 1 Gym Lap Duck Walk :30 Squat Stretch (in squat, knees pressed out :30/:30 Lizard Stretch 10/10 High Kicks Strength /Skill:Work to 1RM Back Squat (log if you hit a new one!) then; 1 Round max squats @ 50% 1RMMetabolic Conditioning :4 Rounds: AMRAP3; 20 Double under 10 Wall Ball 10/9 20/14 10/10 Single DB Overhead Lunge 50/35 Rest 2:00 Score = Rounds + Reps
