Workout Description
AMRAP in 13 minutes
Buy-In: 600 meter Run (2-minute cap)*
Then, 3 Rounds of:
1 minute Max Pull-Ups
1 minute Max Deadlifts (90/70 kg)
1 minute Max Lateral Burpees
1 minute Rest
Why This Workout Is Hard
The 600m run buy-in burns through the clock and fatigues legs/lungs before the real work begins. Then 90/70kg deadlifts (heavy for most) compound grip fatigue already stressed by pull-ups, with lateral burpees adding cardiovascular demand. The 1:1 work-to-rest ratio provides some recovery, but three rounds of this triplet with heavy loading and movement interference across grip, lungs, and posterior chain makes this solidly Hard for the average athlete.
Training Focus
This workout develops the following fitness attributes:
- Stamina (8/10): Max-rep pull-ups, deadlifts, and burpees across 3 rounds with minimal rest demands high muscular endurance. Grip, posterior chain, and full-body stamina are all heavily taxed under fatigue.
- Endurance (7/10): The 600m run buy-in plus continuous AMRAP structure with only 1-minute rest per round creates sustained cardiovascular demand. Athletes must manage aerobic output across the full 13-minute window.
- Speed (6/10): Max-rep intervals reward fast cycling and quick transitions. Athletes must sprint through each 1-minute window efficiently, making movement speed and transition management critical for maximizing total reps.
- Strength (5/10): Deadlifts at 90/70 kg represent a moderate load that challenges strength endurance rather than maximal force production. Pull-ups add relative bodyweight strength demand under accumulated fatigue.
- Power (4/10): Lateral burpees require explosive hip extension and jumping, and pull-ups benefit from kipping power. However, the sustained AMRAP format shifts emphasis away from pure explosiveness toward paced output.
- Flexibility (2/10): Basic range of motion is required for deadlifts, pull-ups, and burpees. No extreme mobility demands are present, though hip hinge mechanics and shoulder positioning matter for efficiency.
Scaling Options
Run: Reduce to 400m if the 2-minute cap is unrealistic, or substitute 500m row or 1.5-minute bike. Pull-ups: Use a resistance band for assistance, substitute ring rows, or reduce to jumping pull-ups with a controlled negative. Deadlift weight: Scale to 70/50kg for intermediate athletes or 60/40kg for newer athletes — the load should feel challenging but allow 10+ reps per minute with good form. If deadlifts are a limiting factor due to injury or technique, substitute Romanian deadlifts at lighter load or kettlebell deadlifts. Lateral burpees: Substitute standard burpees or step-over burpees if lateral movement is a coordination or mobility issue. Volume: If 3 rounds feels excessive, cap at 2 rounds and note your score — this is appropriate for athletes still building aerobic base.
Scaling Explanation
Scale the run if you cannot complete 600m in under 2 minutes — the buy-in must be finished before the intervals begin, so the cap is real. Scale pull-ups if you cannot perform at least 5 unbroken strict pull-ups — kipping is fine for Rx athletes, but athletes without a reliable kip should use bands or ring rows to maintain the pulling stimulus without risking shoulder injury under fatigue. Scale the deadlift if your form breaks down — rounded lower back, bar drifting forward, or loss of hip hinge pattern are all signs the load is too heavy. At this weight, technique must be non-negotiable, especially in minutes 2 and 3 when fatigue accumulates. The goal is to accumulate meaningful reps in each movement window — if you're getting fewer than 6-8 reps per minute on any movement, the load or variation needs to be adjusted. Prioritize movement quality and consistent output over hitting Rx numbers.
Intended Stimulus
This workout delivers a moderate-to-high intensity effort across a 13-minute window, blending aerobic capacity with repeated bouts of muscular endurance. The buy-in run sets the tone — it should be fast but controlled, not a sprint that destroys you before the real work begins. The structured 3-round interval format (3 minutes on, 1 minute off) creates a hard sustained effort that taxes your pulling strength, posterior chain, and full-body conditioning simultaneously. The primary challenge is muscular endurance under fatigue — your pull-ups and deadlifts will feel significantly harder after the run and as rounds accumulate. Expect burning lungs, heavy legs, and grip fatigue to be the defining factors.
Coach Insight
Run the 600m at a pace you could sustain for a mile — roughly 80-85% effort. Blowing up on the run will cost you far more reps in the intervals than the seconds you save. On pull-ups, start with a manageable set and break early — think 5-7 reps, short rest, repeat rather than going to failure and hanging on the bar. For deadlifts at 90/70kg, prioritize a strong hinge and neutral spine every rep; touch-and-go is fine if your form holds, but don't sacrifice your back for extra reps — reset if needed. Lateral burpees should be paced steadily from the start; a consistent rhythm of 8-12 reps per minute beats a fast start that collapses. Use the 1-minute rest intentionally — shake out your hands, control your breathing, and mentally reset for the next round. Common mistakes: sprinting the run and dying in round 1, going unbroken on pull-ups until failure, and rushing deadlift setup under fatigue. Aim for consistent rep counts across all 3 rounds rather than a big first round followed by a crash.
Benchmark Notes
A 600 m run (2-minute cap), then three rounds of a minute each of max pull-ups, max deadlifts at 90/70 kg and max lateral burpees, with a minute of rest; the score is total reps, like Fight Gone Bad. L5 (128-145) gets about 15-18 pull-ups, 18 deadlifts and 15 burpees a round. L10 (225+) holds about 35 pull-ups, 25 deadlifts and 20 burpees a round.
Modality Profile
4 movements total: Pull-Up (G) and Burpee (G) = 2 Gymnastics, Run (M) = 1 Monostructural, Deadlift (W) = 1 Weightlifting. That's 2/4 G, 1/4 M, 1/4 W = 50% G, 25% M, 25% W.
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