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Workout Description

For time: 30 toes-to-bars 1.5-mile run 30 toes-to-bars 1.5-mile run 30 toes-to-bars Time cap: 27 min.

Why This Workout Is Very Hard

For the average CrossFit athlete, CrossFit Games 21.10 is Very Hard because Toes-to-Bar and Run meet a roughly 27:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Only experienced athletes are likely to preserve every Rx standard.

Benchmark Times for CrossFit Games 21.10

  • Elite: <19:55
  • Advanced: 21:53-23:51
  • Intermediate: 27:00-1:16
  • Beginner: >0:23

Training Focus

This workout develops the following fitness attributes:

  • Endurance (7/10): CrossFit Games 21.10 scores 0.7 for endurance because its 27:00 domain and monostructural share demand sustained aerobic output. Breathing control still determines how consistently the athlete can execute the full prescription.
  • Stamina (6/10): The repeated work around Toes-to-Bar and Run scores 0.6 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
  • Speed (4/10): The 27:00 scoring window and 2 movements score 0.4 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.
  • Strength (1/10): Force and control demands score 0.1 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
  • Flexibility (1/10): The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
  • Power (1/10): Toes-to-Bar and Run drive a 0.1 power score through controlled force rather than maximal explosiveness. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.

Movements

  • Toes-to-Bar
  • Run

Scaling Options

Reduce monostructural distance or calories to roughly 70-80%.

Scaling Explanation

Choose options that keep the athlete working in the long, sustained domain and capable of meaningful progress inside the 27:00 cap. Preserve the primary challenge of Toes-to-Bar and Run, not the exact Rx load or skill at the expense of intensity.

Intended Stimulus

CrossFit Games 21.10 is intended as a long, sustained test centered on Toes-to-Bar and Run. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Coach Insight

Start at a pace you can repeat through the middle of the workout, and break Toes-to-Bar and Run before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Benchmark Notes

Many average athletes will meet the 27:00 cap, so lower levels grade reps completed and every finisher ranks above a capped score. L5 is anchored around 69 reps; the fastest finisher target is 18:55, with Toes-to-Bar and Run as the primary limiters.

Modality Profile

Counting each unique movement once, G includes Toes-to-Bar; M includes Run. That produces G 50%, M 50%, and W 0%.

Similar Workouts to CrossFit Games 21.10

If you enjoy CrossFit Games 21.10, you might also like these similar CrossFit WODs:

  • Semifinals 22.19: CrossFit Strength in Depth: Copperfield (90% similar) - For time: 1,000-m run 2,000-m row 300 double-unders 1,000-m run Time cap: 26/28 minutes...
  • Shawn T. O’Dare (88% similar) - For Time 2 mile Run 16 Burpees 85 Box Step-Ups (20/16 in) Wear a Weight Vest (50/30 lb). Or if you ...
  • Hamilton (88% similar) - For time: 3 rounds of: 1,000 meter Row 50 Push-Ups 1,000 meter Run 50 Pull-Ups...
  • Rocket (87% similar) - AMRAP in 30 minutes 50 meter Swim 10 Push-Ups 15 Air Squats...
  • Moore (87% similar) - AMRAP in 20 minutes 1 Rope Climb (15 ft) 400 meter Run Max Reps Handstand Push-Ups...
  • Terry (87% similar) - For Time 1 mile Run 100 Push-Ups 100 meter Bear Crawl 1 mile Run 100 meter Bear Crawl 100 Push-Ups 1...
  • Riley (87% similar) - For time: Run 1.5 miles 150 Burpees Run 1.5 miles Optional: Wear a 20/14 lb weight vest or body armo...
  • Yeti (86% similar) - For Time 25 Pull-Ups 10 Muscle-Ups 1.5 mile Run 10 Muscle-Ups 25 Pull-Ups...

These WODs similar to CrossFit Games 21.10 share comparable training demands, time domains, and movement patterns.

Training Profile

AttributeScoreExplanation
Endurance7/10CrossFit Games 21.10 scores 0.7 for endurance because its 27:00 domain and monostructural share demand sustained aerobic output. Breathing control still determines how consistently the athlete can execute the full prescription.
Stamina6/10The repeated work around Toes-to-Bar and Run scores 0.6 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
Strength1/10Force and control demands score 0.1 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
Flexibility1/10The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Power1/10Toes-to-Bar and Run drive a 0.1 power score through controlled force rather than maximal explosiveness. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
Speed4/10The 27:00 scoring window and 2 movements score 0.4 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.

For time: 30 toes-to-bars 1.5-mile run 30 toes-to-bars 1.5-mile run 30 toes-to-bars Time cap: 27 min.

Difficulty:
Very Hard
Modality:
G
M
Stimulus:

CrossFit Games 21.10 is intended as a long, sustained test centered on Toes-to-Bar and Run. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Insight:

Start at a pace you can repeat through the middle of the workout, and break Toes-to-Bar and Run before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Scaling:

Reduce monostructural distance or calories to roughly 70-80%.

Time Distribution:
22:52Elite
1:09Target
27:00Time Cap
Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite