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Workout Description

11-min. AMRAP: 1 pegboard ascent 7 single-arm dumbbell overhead squats, 50 | 70 lb. 15 heavy double-unders

Why This Workout Is Hard

For the average CrossFit athlete, CrossFit Games 21.11 is Hard because Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb meet a roughly 11:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Many average athletes will need to scale at least one limiter.

Training Focus

This workout develops the following fitness attributes:

  • Speed (6/10): The 11:00 scoring window and 3 movements score 0.6 for speed; success rewards repeatable cycling, decisive transitions, and appropriately aggressive pacing.
  • Stamina (3/10): The repeated work around Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb scores 0.3 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
  • Strength (3/10): External loading and force demands score 0.3 for strength. The prescription reaches about 70 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
  • Flexibility (3/10): Single-Arm Overhead Squat create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
  • Endurance (2/10): CrossFit Games 21.11 scores 0.2 for endurance because its 11:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
  • Power (2/10): Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb drive a 0.2 power score through controlled force rather than maximal explosiveness.

Movements

  • Pegboard Ascent
  • Single-Arm Overhead Squat
  • Heavy Rope Double-Under

Scaling Options

Reduce Single-Arm Overhead Squat to a load that permits crisp small sets without failed reps. Replace Pegboard Ascent with rope pulls or strict ring rows. Replace Heavy Rope Double-Under with standard double-unders.

Scaling Explanation

Choose options that keep the athlete working in the moderate-duration domain and capable of meaningful progress inside the 11:00 cap. Preserve the primary challenge of Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb, not the exact Rx load or skill at the expense of intensity.

Intended Stimulus

CrossFit Games 21.11 is intended as a moderate-duration test centered on Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Coach Insight

Start at a pace you can repeat through the middle of the workout, and break Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Benchmark Notes

L5 is anchored at 2.5 rounds with sustainable pacing through Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb. L10 reaches 5 rounds by minimizing transition loss and maintaining the event's required skill or power output.

Modality Profile

Counting each unique movement once, G includes Pegboard Ascent and Heavy Rope Double-Under; W includes Single-Arm Overhead Squat. That produces G 70%, M 0%, and W 30%.

Similar Workouts to CrossFit Games 21.11

If you enjoy CrossFit Games 21.11, you might also like these similar CrossFit WODs:

  • Semifinals 22.9: CrossFit Atlas Games: Event 3 (88% similar) - For time: 30 ring muscle-ups 25 burpees over box (30/24 in) 15 squat snatches (205/145 lb) Time ...
  • Semifinals 22.13: Granite Games: Event 4 (87% similar) - For time: 120-yard shuttle run 16 snatches (175/120 lb) 36 chest-to-bar pull-ups 160-yard shuttl...
  • Dizzy Diane (86% similar) - 15-12-9 Reps for Time Deadlifts (155/105 lb) 21 foot Handstand Walk Handstand Push-Ups...
  • Semifinals 22.37: Torian Pro: Event 5 (86% similar) - For time: 21 strict deficit handstand push-ups 180-ft Husafell bag carry 15 strict deficit handst...
  • Semifinals 22.42: CrossFit Fittest in Cape Town: Event 6 (86% similar) - For time: 27 chest-to-bar pull-ups 27 dumbbell squat snatches (22.5/15 kg) 18 chest-to-bar pull-u...
  • Semifinals 22.6: Syndicate Crown: King Kong 2.0 (86% similar) - 3 rounds for time: 8 ring muscle-ups 6 deficit handstand push-ups (9/6 in) 4 sandbag-to-shoulders...
  • Semifinals 24.6 (85% similar) - For time: 30-calorie Echo bike 15 muscle-ups 72-foot dumbbell walking lunge Time cap: 6 minutes ...
  • Dickies Triplet (85% similar) - 5 rounds for time: 175-meter run 12 toes-to-bars 8 alternating dumbbell snatches (70/100 lb)...

These WODs similar to CrossFit Games 21.11 share comparable training demands, time domains, and movement patterns.

Training Profile

AttributeScoreExplanation
Endurance2/10CrossFit Games 21.11 scores 0.2 for endurance because its 11:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
Stamina3/10The repeated work around Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb scores 0.3 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
Strength3/10External loading and force demands score 0.3 for strength. The prescription reaches about 70 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
Flexibility3/10Single-Arm Overhead Squat create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Power2/10Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb drive a 0.2 power score through controlled force rather than maximal explosiveness.
Speed6/10The 11:00 scoring window and 3 movements score 0.6 for speed; success rewards repeatable cycling, decisive transitions, and appropriately aggressive pacing.

11-min. AMRAP: 1 pegboard ascent 7 single-arm dumbbell overhead squats, 50 | 70 lb. 15 heavy double-unders

Difficulty:
Hard
Modality:
G
W
Stimulus:

CrossFit Games 21.11 is intended as a moderate-duration test centered on Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Insight:

Start at a pace you can repeat through the middle of the workout, and break Pegboard Ascent and Single-Arm Overhead Squat at up to 70 lb before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Scaling:

Reduce Single-Arm Overhead Squat to a load that permits crisp small sets without failed reps. Replace Pegboard Ascent with rope pulls or strict ring rows. Replace Heavy Rope Double-Under with standard double-unders.

Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite