Workout Description
For time:
30 ring muscle-ups
25 burpees over box (30/24 in)
15 squat snatches (205/145 lb)
Time cap: 10 minutes
Why This Workout Is Hard
For the average CrossFit athlete, Semifinals 22.9: CrossFit Atlas Games: Event 3 is Hard because Ring Muscle-Up and Squat Snatch at up to 205 lb meet a roughly 10:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Many average athletes will need to scale at least one limiter.
Benchmark Times for Semifinals 22.9: CrossFit Atlas Games: Event 3
- Elite: <4:52
- Advanced: 6:06-7:21
- Intermediate: 8:35-10:00
- Beginner: >0:19.5
Training Focus
This workout develops the following fitness attributes:
- Speed (8/10): The 10:00 scoring window and 3 movements score 0.8 for speed; success rewards repeatable cycling, decisive transitions, and appropriately aggressive pacing.
- Strength (5/10): External loading and force demands score 0.5 for strength. The prescription reaches about 205 lb before sex-specific scaling. Force production must remain technically sound as the workout's other demands accumulate.
- Power (5/10): Burpee Over Box and Squat Snatch drive a 0.5 power score through repeated explosive extension and fast force production. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
- Stamina (4/10): The repeated work around Ring Muscle-Up and Squat Snatch at up to 205 lb scores 0.4 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
- Flexibility (3/10): Squat Snatch create a 0.3 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
- Endurance (2/10): Semifinals 22.9: CrossFit Atlas Games: Event 3 scores 0.2 for endurance because its 10:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
Movements
- Ring Muscle-Up
- Burpee Over Box
- Squat Snatch
Scaling Options
Reduce Squat Snatch to a load that permits crisp small sets without failed reps. Replace Ring Muscle-Up with chest-to-bar pull-ups plus ring dips.
Scaling Explanation
Choose options that keep the athlete working in the moderate-duration domain and capable of meaningful progress inside the 10:00 cap. Preserve the primary challenge of Ring Muscle-Up and Squat Snatch at up to 205 lb, not the exact Rx load or skill at the expense of intensity.
Intended Stimulus
Semifinals 22.9: CrossFit Atlas Games: Event 3 is intended as a moderate-duration test centered on Ring Muscle-Up and Squat Snatch at up to 205 lb. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.
Coach Insight
Start at a pace you can repeat through the middle of the workout, and break Ring Muscle-Up and Squat Snatch at up to 205 lb before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.
Benchmark Notes
Many average athletes will meet the 10:00 cap, so lower levels grade reps completed and every finisher ranks above a capped score. L5 is anchored around 64 reps; the fastest finisher target is 4:15, with Ring Muscle-Up and Squat Snatch at up to 205 lb as the primary limiters.
Modality Profile
Counting each unique movement once, G includes Ring Muscle-Up and Burpee Over Box; W includes Squat Snatch. That produces G 70%, M 0%, and W 30%.
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