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Workout Description

AMRAP in 22 minutes 22 Deadlifts (275/185 lb) 22 Wall Ball Shots (20/14 lb) 22 Toes-to-Bars 22 Hand Release Push-Ups

Why This Workout Is Very Hard

This 22-minute AMRAP combines 275/185lb deadlifts (heavy for continuous cycling) with three high-rep bodyweight movements that compound grip and core fatigue. Toes-to-bars after deadlifts destroys grip, while 22 reps per movement per round is punishing volume. The average athlete will struggle to complete even 2 full rounds as prescribed, with multiple limiting factors hitting simultaneously across a long time domain.

Training Focus

This workout develops the following fitness attributes:

  • Stamina (9/10): High-rep sets of deadlifts, wall balls, toes-to-bars, and push-ups accumulate significant muscular fatigue across posterior chain, core, shoulders, and pressing muscles, demanding exceptional muscular endurance throughout.
  • Endurance (7/10): A 22-minute AMRAP with continuous movement across four varied exercises creates sustained cardiovascular demand. Athletes must manage aerobic output across multiple rounds to maximize total reps completed.
  • Strength (6/10): Deadlifts at 275/185 lb represent a moderately heavy load requiring real strength, especially under fatigue. Wall balls and push-ups add secondary strength demand, elevating this above pure bodyweight work.
  • Speed (6/10): Efficient transitions between four distinct movements and the ability to cycle reps quickly under fatigue are important for maximizing rounds. Pacing strategy and movement efficiency significantly impact total score.
  • Flexibility (5/10): Toes-to-bars require hip flexor and hamstring mobility; deadlifts demand posterior chain flexibility; wall balls need hip and thoracic mobility. Collectively, moderate range of motion is required across multiple planes.
  • Power (4/10): Wall ball shots require some hip extension power, and deadlifts benefit from explosive drive. However, the AMRAP format and high rep counts shift emphasis toward pacing and endurance over true explosive power output.

Movements

  • Wall Ball
  • Toes-to-Bar
  • Deadlift
  • Hand Release Push-Up

Scaling Options

Deadlifts: Scale to 185/125 lb (roughly 65-70% of Rx) or lighter if needed to maintain a strong hinge pattern. Wall balls: Scale to 14/10 lb or reduce target height. Toes-to-bars: Sub knees-to-elbows, knees-to-chest, or hanging knee raises for athletes still developing core and grip strength. Hand release push-ups: Scale to knee push-ups or elevate hands on a box to maintain full range of motion. Volume modification: Reduce reps to 15 per movement per round if 22 reps creates excessive rest time or breakdown in mechanics. Time adjustment: The 22-minute cap is appropriate for most athletes — keep it and adjust load/movement instead.

Scaling Explanation

Scale the deadlift if you cannot perform at least 10 reps with solid mechanics at Rx weight when fresh — lower back rounding under fatigue in a long AMRAP is a significant injury risk. Scale toes-to-bars if you have fewer than 5 unbroken in a fresh state; grip and hip flexor fatigue will compound quickly over 22 minutes. The goal is to keep moving with minimal forced rest — if an athlete is standing at the bar for 30+ seconds between sets in round one, the load or volume is too high. Prioritize movement quality and intensity over hitting Rx numbers. A well-paced scaled effort that keeps athletes moving for the full 22 minutes delivers far more stimulus than an Rx attempt that stalls out after one round.

Intended Stimulus

This is a long-domain grind lasting the full 22 minutes, demanding a sustained aerobic engine with repeated bouts of moderate-to-heavy loading. The goal is to keep moving consistently across all four movements without hitting a wall — think 'long steady engine' with enough horsepower to handle the deadlift weight and gymnastics volume. The primary challenge is mental and conditioning-based: managing fatigue across a high-rep, multi-modal chipper that repeats. Athletes should expect to complete 2-3+ rounds depending on fitness level, with the deadlifts and toes-to-bars acting as the primary limiters.

Coach Insight

Start conservatively — the 22-minute window will punish athletes who go out hot on the first round of deadlifts. Break the deadlifts immediately: think sets of 5-7 with short, deliberate rest rather than grinding to failure. Keep a neutral spine and use a hip hinge reset between reps. On wall balls, aim for consistent sets of 10-11 with a brief shake-out — don't chase unbroken early. Toes-to-bars are the sneaky grip killer; break these into sets of 5-7 from the start and avoid hanging and resting on the bar, which wastes time and fatigues your grip. Hand release push-ups are your relative rest — stay tight through the core, fully extend arms at the top, and use these to recover your breathing before the next deadlift round. Common mistakes: going unbroken on deadlifts in round one and dying by round two, letting the lower back round under fatigue, and underestimating how much the toes-to-bars tax the grip needed for deadlifts. Aim for a pace you can sustain for all 22 minutes — smooth is fast here.

Benchmark Notes

Each round is 22 deadlifts at 275/185 lb, 22 wall balls, 22 toes-to-bars and 22 hand-release push-ups. 275 lb is about 70% of an average athlete's deadlift. L5 (2.7-3.1 rounds) takes about 7 minutes a round. Elite athletes hold about 2:50 a round (6.75+ in 22 minutes).

Modality Profile

4 movements: Deadlift (W), Wall Ball (W), Toes-to-Bar (G), Hand Release Push-Up (G). 2 Gymnastics and 2 Weightlifting movements = 50/50 split.

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AMRAP in 22 minutes 22 Deadlifts (275/185 lb) 22 Wall Ball Shots (20/14 lb) 22 Toes-to-Bars 22 Hand Release Push-Ups

Difficulty:
Very Hard
Modality:
G
W
Stimulus:

This is a long-domain grind lasting the full 22 minutes, demanding a sustained aerobic engine with repeated bouts of moderate-to-heavy loading. The goal is to keep moving consistently across all four movements without hitting a wall — think 'long steady engine' with enough horsepower to handle the deadlift weight and gymnastics volume. The primary challenge is mental and conditioning-based: managing fatigue across a high-rep, multi-modal chipper that repeats. Athletes should expect to complete 2-3+ rounds depending on fitness level, with the deadlifts and toes-to-bars acting as the primary limiters.

Insight:

Start conservatively — the 22-minute window will punish athletes who go out hot on the first round of deadlifts. Break the deadlifts immediately: think sets of 5-7 with short, deliberate rest rather than grinding to failure. Keep a neutral spine and use a hip hinge reset between reps. On wall balls, aim for consistent sets of 10-11 with a brief shake-out — don't chase unbroken early. Toes-to-bars are the sneaky grip killer; break these into sets of 5-7 from the start and avoid hanging and resting on the bar, which wastes time and fatigues your grip. Hand release push-ups are your relative rest — stay tight through the core, fully extend arms at the top, and use these to recover your breathing before the next deadlift round. Common mistakes: going unbroken on deadlifts in round one and dying by round two, letting the lower back round under fatigue, and underestimating how much the toes-to-bars tax the grip needed for deadlifts. Aim for a pace you can sustain for all 22 minutes — smooth is fast here.

Scaling:

Deadlifts: Scale to 185/125 lb (roughly 65-70% of Rx) or lighter if needed to maintain a strong hinge pattern. Wall balls: Scale to 14/10 lb or reduce target height. Toes-to-bars: Sub knees-to-elbows, knees-to-chest, or hanging knee raises for athletes still developing core and grip strength. Hand release push-ups: Scale to knee push-ups or elevate hands on a box to maintain full range of motion. Volume modification: Reduce reps to 15 per movement per round if 22 reps creates excessive rest time or breakdown in mechanics. Time adjustment: The 22-minute cap is appropriate for most athletes — keep it and adjust load/movement instead.

Your Scores:
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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite