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Workout Description

3 rounds for time: 800-meter run with medicine ball 30 wall-ball shots 30 ball slams with medicine ball ♀ 20-lb medicine ball ♂ 30-lb medicine ball

Why This Workout Is Hard

Carrying a 20/30-lb medicine ball for 800m per round is a significant grip and shoulder endurance tax before hitting 30 wall balls and 30 ball slams — all with the same implement. The medicine ball never leaves your hands, creating continuous fatigue accumulation across 3 rounds. Total volume (~2.4km loaded carry, 90 wall balls, 90 ball slams) and the lack of any true rest make this a sustained grind that will challenge most average CrossFitters.

Benchmark Times for Whitt

  • Elite: <16:45
  • Advanced: 18:30-20:30
  • Intermediate: 22:45-25:15
  • Beginner: >42:00

Training Focus

This workout develops the following fitness attributes:

  • Endurance (9/10): Three rounds of 800-meter runs with a medicine ball creates significant cardiovascular demand. Carrying load while running elevates heart rate substantially, making aerobic capacity a primary limiting factor throughout.
  • Stamina (8/10): Ninety total wall-ball shots and ninety ball slams across three rounds demand sustained muscular output from legs, shoulders, and core. High rep counts with moderate loads challenge muscular endurance significantly.
  • Power (5/10): Ball slams are inherently explosive, requiring forceful overhead extension and downward drive. Wall-ball shots also demand a powerful hip extension to project the ball upward, creating meaningful power demands.
  • Speed (5/10): Timed format encourages efficient pacing and quick transitions between movements. Running pace and cycling speed on wall balls and slams matter, but sustained output over three rounds limits true sprint cycling.
  • Flexibility (4/10): Wall-ball shots require a full squat with overhead reach, demanding hip and thoracic mobility. Ball slams involve a full overhead extension and hip hinge, creating moderate flexibility demands throughout.
  • Strength (3/10): Medicine ball loads of 20-30 lbs are moderate but not maximal. Movements are endurance-focused rather than strength-focused; wall balls and ball slams require some force production but not near-maximal effort.

Movements

  • Wall Ball
  • Ball Slam
  • Medicine Ball Run

Scaling Options

Weight: Women can drop to a 14-lb ball, men to a 20-lb ball if the Rx load compromises movement quality or makes the run unmanageable. Volume: Reduce the run to 400 meters per round if the 800-meter carry becomes a walk-fest that kills intensity. Reduce reps to 20 wall-ball shots and 20 ball slams per round to keep the workout under 35 minutes. Rounds: Scale to 2 rounds if the athlete is newer or has limited conditioning base. Movement substitution: Sub goblet squats with a dumbbell for wall-ball shots if a wall target is unavailable. Sub dumbbell deadlifts or kettlebell swings for ball slams if slam balls are not available.

Scaling Explanation

Scale the weight if you cannot carry the medicine ball for at least 400 meters without stopping, or if your wall-ball squat depth is compromised by the load. Scale the volume if your projected finish time exceeds 45 minutes — the stimulus is a sustained hard effort, not an endurance slog. Prioritize keeping the run as a continuous carry rather than a walk; if you must walk the entire run, the weight is too heavy. Newer athletes should scale to 2 rounds and lighter loads to build familiarity with the movement patterns before adding volume. The goal finish time is 25-40 minutes — if you are well under 25 minutes, consider adding load or volume next time.

Intended Stimulus

This is a moderate-to-long grind lasting roughly 25-45 minutes depending on fitness level. The medicine ball never leaves your hands during the run, making every movement harder than it looks on paper. Expect a sustained, uncomfortable effort that taxes your legs, lungs, and grip simultaneously. The primary challenge is mental — the ball becomes your enemy by round two, and the wall-ball shots and ball slams hit fatigued muscles that were already working during the run. This workout builds aerobic capacity, muscular endurance, and mental toughness under load.

Coach Insight

The run is where this workout is won or lost — resist the urge to sprint out of the gate. Carry the ball in a front-rack or bear-hug position and switch grips frequently to manage forearm and shoulder fatigue. On wall-ball shots, use your hips aggressively to drive the ball up — do not arm-press it. Break wall balls into manageable sets early: think 15-10-5 or 10-10-10 rather than grinding to failure. Ball slams are your recovery movement — breathe on the way down, reset, and use your lats to pull the ball overhead rather than muscling it up with your arms. Avoid the common mistake of going out too hot on round one and dying on rounds two and three. Transitions between movements should be deliberate but quick — set the ball down, shake out your hands, and get moving within 10-15 seconds.

Benchmark Notes

Three rounds of an 800 m run carrying the ball, 30 wall balls and 30 ball slams with a 30/20 lb medicine ball. The heavy ball makes the wall balls slow. L5 (25:15-28 min) runs each 800 m in about 5 minutes. L10 (under 16:45) holds about 5:30 a round.

Modality Profile

Three movements: Medicine Ball Run (M - monostructural cardio with implement, counted as M), Wall Ball (W - external load), Ball Slam (W - external load). That gives 1 monostructural and 2 weightlifting movements: M: 33%, W: 67%, G: 0%.

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These WODs similar to Whitt share comparable training demands, time domains, and movement patterns.

3 rounds for time: 800-meter run with medicine ball 30 wall-ball shots 30 ball slams with medicine ball ♀ 20-lb medicine ball ♂ 30-lb medicine ball

Difficulty:
Hard
Modality:
M
W
Stimulus:

This is a moderate-to-long grind lasting roughly 25-45 minutes depending on fitness level. The medicine ball never leaves your hands during the run, making every movement harder than it looks on paper. Expect a sustained, uncomfortable effort that taxes your legs, lungs, and grip simultaneously. The primary challenge is mental — the ball becomes your enemy by round two, and the wall-ball shots and ball slams hit fatigued muscles that were already working during the run. This workout builds aerobic capacity, muscular endurance, and mental toughness under load.

Insight:

The run is where this workout is won or lost — resist the urge to sprint out of the gate. Carry the ball in a front-rack or bear-hug position and switch grips frequently to manage forearm and shoulder fatigue. On wall-ball shots, use your hips aggressively to drive the ball up — do not arm-press it. Break wall balls into manageable sets early: think 15-10-5 or 10-10-10 rather than grinding to failure. Ball slams are your recovery movement — breathe on the way down, reset, and use your lats to pull the ball overhead rather than muscling it up with your arms. Avoid the common mistake of going out too hot on round one and dying on rounds two and three. Transitions between movements should be deliberate but quick — set the ball down, shake out your hands, and get moving within 10-15 seconds.

Scaling:

Weight: Women can drop to a 14-lb ball, men to a 20-lb ball if the Rx load compromises movement quality or makes the run unmanageable. Volume: Reduce the run to 400 meters per round if the 800-meter carry becomes a walk-fest that kills intensity. Reduce reps to 20 wall-ball shots and 20 ball slams per round to keep the workout under 35 minutes. Rounds: Scale to 2 rounds if the athlete is newer or has limited conditioning base. Movement substitution: Sub goblet squats with a dumbbell for wall-ball shots if a wall target is unavailable. Sub dumbbell deadlifts or kettlebell swings for ball slams if slam balls are not available.

Time Distribution:
19:30Elite
26:37Target
42:00Time Cap
Your Scores:
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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite