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Workout Description

3 Rounds for Time (In a Team of 3) 2,000 meter Row 14 Dumbbell Thrusters (50/35 lb) 34 Kettlebell Swings (70/53 lb) 484 Double-Unders 108 Burpees 2,000 meter Row 18 Deadlifts (225/155 lb)

Why This Workout Is Very Hard

Despite being split across 3 athletes, the per-person volume is enormous: ~1,333m row (x2), ~5 thrusters at 50lb, ~11 heavy KB swings at 70lb, 161 double-unders, 36 burpees, and 6 deadlifts at 225lb. The 484 double-unders and 108 burpees are brutal even divided by 3. Heavy KB swings and deadlifts compound grip fatigue. Total team time likely exceeds 45-60 minutes, making this Very Hard even with shared load.

Benchmark Times for Daniel McCartney

  • Elite: <51:30
  • Advanced: 59:00-67:30
  • Intermediate: 77:30-89:00
  • Beginner: >165:00

Training Focus

This workout develops the following fitness attributes:

  • Endurance (9/10): Three rounds of 2,000m rows bookending high-rep movements creates an enormous cardiovascular demand. The team format distributes load but the sheer volume ensures sustained aerobic output throughout the workout.
  • Stamina (9/10): Hundreds of double-unders, 108 burpees, 34 KB swings, and 14 thrusters per round accumulate massive muscular endurance demands. Even split across three athletes, each person faces significant sustained muscular output.
  • Power (6/10): KB swings, dumbbell thrusters, and double-unders all require explosive hip extension and fast-twitch recruitment. Power output is repeatedly demanded across rounds, though fatigue progressively blunts peak power expression.
  • Strength (5/10): Deadlifts at 225/155 lb and thrusters at 50/35 lb introduce moderate loading. KB swings at 70/53 lb add grip and posterior chain demand, but fatigue from volume limits true maximal strength expression.
  • Speed (5/10): For-time format incentivizes efficient transitions and cycling speed, especially on double-unders and burpees. Team coordination adds a pacing layer, requiring strategic handoffs rather than all-out sprinting.
  • Flexibility (4/10): Thrusters require overhead mobility and squat depth, deadlifts demand hamstring flexibility, and KB swings need hip hinge range. Collectively moderate mobility demands across multiple planes of movement.

Movements

  • Dumbbell Thruster
  • Kettlebell Swing
  • Burpee
  • Deadlift
  • Row
  • Double-Under

Scaling Options

Row: Reduce to 1,500m per round for newer athletes or substitute 2,000m on a ski erg or bike (calories equivalent ~50-60 cal). Dumbbell Thrusters: Scale to 35/20 lb; substitute with barbell thrusters at 45/35 lb or goblet squats. Kettlebell Swings: Scale to 53/35 lb; substitute Russian swings (eye level) instead of American swings for shoulder limitations. Double-Unders: Scale to 1.5x single-unders (726 singles) or reduce double-unders to 242 (half volume) for intermediate athletes; for beginners use 242 single-unders. Burpees: Reduce to 72 total (24 per round) for teams struggling with time; substitute step-back burpees for athletes with wrist or shoulder issues. Deadlifts: Scale to 185/125 lb or 155/105 lb; reduce reps to 12 per round if load is limiting factor. Overall volume: Consider 2 rounds instead of 3 for newer teams or those with a hard time cap.

Scaling Explanation

Athletes should scale if they cannot perform at least 10 unbroken double-unders, cannot safely hinge under fatigue for deadlifts, or if the team's projected finish time exceeds 90 minutes — the stimulus breaks down beyond that point. Prioritize technique over load on the deadlifts especially, as form deteriorates significantly after 108 burpees and heavy rowing. If a team member has a shoulder limitation, swap American swings to Russian and reduce thruster load immediately — this is not the workout to push through shoulder pain. The goal is continuous movement with short, planned breaks — if any athlete is standing still for more than 60-90 seconds at a time, the load or volume is too high. Scale to preserve intensity and keep the team moving together. Target completion time is 50-75 minutes for fit teams, 75-90 minutes for intermediate teams.

Intended Stimulus

This is a long-duration team grind designed to test your aerobic engine, mental fortitude, and ability to sustain output across a massive volume of work. Expect this to live in the 45-90+ minute time domain depending on team fitness levels. The training effect is pure aerobic capacity and muscular endurance — your body will be forced to manage fatigue across multiple movement patterns while your team keeps each other accountable. The primary challenge here is mental: the sheer volume of double-unders, burpees, and rowing will test your ability to stay composed and keep moving when everything in you wants to stop. This is a long steady engine workout with pockets of moderate intensity on the heavier movements.

Coach Insight

Team strategy is everything here. Divide work smartly — not necessarily equally. Put your strongest rower on the opening 2,000m to set a good pace, but don't sprint it. Target a sustainable 2:00-2:10/500m split. For the dumbbell thrusters at 50/35 lb, these are heavy enough that athletes should rotate frequently — consider 4-5 reps per person per round rather than one person grinding through all 14. Kettlebell swings at 70/53 lb are similarly taxing; rotate every 8-10 reps to keep hips fresh. The 484 double-unders is the sneaky volume killer — divide evenly (roughly 161 per person) and consider sets of 30-50 with short breaks rather than going to failure. The 108 burpees should be split into manageable chunks of 10-12 per person per rotation — set a steady pace of 8-10 per minute and never stop moving. Deadlifts at 225/155 lb close each round — treat these with respect after accumulated fatigue. Brace hard, hinge properly, and rotate every 4-6 reps. The biggest mistake teams make is going out too hot on the row and burning out before the burpees. Communicate constantly, cheer each other on, and never let a teammate stand still — if one person is resting, another should be working.

Benchmark Notes

This is an enormous team-of-3 workout with 3 rounds of 4,000m rowing, 14 thrusters, 34 heavy KB swings, 484 double-unders, 108 burpees, and 18 deadlifts per round — the primary limiters are the 1,452 double-unders (skill and rope management), 324 burpees (pure conditioning), and 12,000m of rowing. L5 teams (~95 min) will split work roughly evenly, cycling burpees in sets of 10-12 and breaking double-unders into manageable sets, with transitions and rest accounting for significant time.

Modality Profile

6 movements total: Row (M), Dumbbell Thruster (W), Kettlebell Swing (W), Double-Under (G), Burpee (G), Deadlift (W). Gymnastics: 2 movements (Double-Under, Burpee) = 33%. Monostructural: 1 movement (Row) = 17%. Weightlifting: 3 movements (Dumbbell Thruster, Kettlebell Swing, Deadlift) = 50%.

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3 Rounds for Time (In a Team of 3) 2,000 meter Row 14 Dumbbell Thrusters (50/35 lb) 34 Kettlebell Swings (70/53 lb) 484 Double-Unders 108 Burpees 2,000 meter Row 18 Deadlifts (225/155 lb)

Difficulty:
Very Hard
Modality:
G
M
W
Stimulus:

This is a long-duration team grind designed to test your aerobic engine, mental fortitude, and ability to sustain output across a massive volume of work. Expect this to live in the 45-90+ minute time domain depending on team fitness levels. The training effect is pure aerobic capacity and muscular endurance — your body will be forced to manage fatigue across multiple movement patterns while your team keeps each other accountable. The primary challenge here is mental: the sheer volume of double-unders, burpees, and rowing will test your ability to stay composed and keep moving when everything in you wants to stop. This is a long steady engine workout with pockets of moderate intensity on the heavier movements.

Insight:

Team strategy is everything here. Divide work smartly — not necessarily equally. Put your strongest rower on the opening 2,000m to set a good pace, but don't sprint it. Target a sustainable 2:00-2:10/500m split. For the dumbbell thrusters at 50/35 lb, these are heavy enough that athletes should rotate frequently — consider 4-5 reps per person per round rather than one person grinding through all 14. Kettlebell swings at 70/53 lb are similarly taxing; rotate every 8-10 reps to keep hips fresh. The 484 double-unders is the sneaky volume killer — divide evenly (roughly 161 per person) and consider sets of 30-50 with short breaks rather than going to failure. The 108 burpees should be split into manageable chunks of 10-12 per person per rotation — set a steady pace of 8-10 per minute and never stop moving. Deadlifts at 225/155 lb close each round — treat these with respect after accumulated fatigue. Brace hard, hinge properly, and rotate every 4-6 reps. The biggest mistake teams make is going out too hot on the row and burning out before the burpees. Communicate constantly, cheer each other on, and never let a teammate stand still — if one person is resting, another should be working.

Scaling:

Row: Reduce to 1,500m per round for newer athletes or substitute 2,000m on a ski erg or bike (calories equivalent ~50-60 cal). Dumbbell Thrusters: Scale to 35/20 lb; substitute with barbell thrusters at 45/35 lb or goblet squats. Kettlebell Swings: Scale to 53/35 lb; substitute Russian swings (eye level) instead of American swings for shoulder limitations. Double-Unders: Scale to 1.5x single-unders (726 singles) or reduce double-unders to 242 (half volume) for intermediate athletes; for beginners use 242 single-unders. Burpees: Reduce to 72 total (24 per round) for teams struggling with time; substitute step-back burpees for athletes with wrist or shoulder issues. Deadlifts: Scale to 185/125 lb or 155/105 lb; reduce reps to 12 per round if load is limiting factor. Overall volume: Consider 2 rounds instead of 3 for newer teams or those with a hard time cap.

Time Distribution:
1:03:15Elite
1:35:45Target
2:45:00Time Cap
Your Scores:
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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
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