Workout Description
For time:
50-yard sled push
30 lane-facing burpees
50-yard sled push
1,000-m run
100/70-cal Echo bike
1,000-m run
50-yard sled drag
30 lane-facing burpees
50-yard sled drag
Time cap: 27 minutes
Why This Workout Is Very Hard
For the average CrossFit athlete, Semifinals 22.14: Granite Games: Event 5 is Very Hard because Sled Push and Burpee meet a roughly 27:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Only experienced athletes are likely to preserve every Rx standard.
Benchmark Times for Semifinals 22.14: Granite Games: Event 5
- Elite: <16:10
- Advanced: 18:39-21:08
- Intermediate: 23:36-27:00
- Beginner: >0:43.5
Training Focus
This workout develops the following fitness attributes:
- Stamina (7/10): The repeated work around Sled Push and Burpee scores 0.7 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
- Endurance (6/10): Semifinals 22.14: Granite Games: Event 5 scores 0.6 for endurance because its 27:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
- Speed (6/10): The 27:00 scoring window and 5 movements score 0.6 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.
- Power (4/10): Burpee drive a 0.4 power score through repeated explosive extension and fast force production. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
- Strength (2/10): Force and control demands score 0.2 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
- Flexibility (1/10): The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Movements
- Sled Push
- Burpee
- Run
- Air Bike
- Sled Drag
Scaling Options
Reduce monostructural distance or calories to roughly 70-80%.
Scaling Explanation
Choose options that keep the athlete working in the long, sustained domain and capable of meaningful progress inside the 27:00 cap. Preserve the primary challenge of Sled Push and Burpee, not the exact Rx load or skill at the expense of intensity.
Intended Stimulus
Semifinals 22.14: Granite Games: Event 5 is intended as a long, sustained test centered on Sled Push and Burpee. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.
Coach Insight
Start at a pace you can repeat through the middle of the workout, and break Sled Push and Burpee before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.
Benchmark Notes
Many average athletes will meet the 27:00 cap, so lower levels grade reps completed and every finisher ranks above a capped score. L5 is anchored around 147 reps; the fastest finisher target is 14:56, with Sled Push and Burpee as the primary limiters.
Modality Profile
Counting each unique movement once, G includes Burpee; M includes Run and Air Bike; W includes Sled Push and Sled Drag. That produces G 20%, M 40%, and W 40%.
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