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Workout Description

For time: 50-yard sled push 30 lane-facing burpees 50-yard sled push 1,000-m run 100/70-cal Echo bike 1,000-m run 50-yard sled drag 30 lane-facing burpees 50-yard sled drag Time cap: 27 minutes

Why This Workout Is Very Hard

For the average CrossFit athlete, Semifinals 22.14: Granite Games: Event 5 is Very Hard because Sled Push and Burpee meet a roughly 27:00 work domain. The movements interfere through repeated grip, trunk, leg, or overhead fatigue, and there is little built-in recovery, so local fatigue compounds across movements. Only experienced athletes are likely to preserve every Rx standard.

Benchmark Times for Semifinals 22.14: Granite Games: Event 5

  • Elite: <16:10
  • Advanced: 18:39-21:08
  • Intermediate: 23:36-27:00
  • Beginner: >0:43.5

Training Focus

This workout develops the following fitness attributes:

  • Stamina (7/10): The repeated work around Sled Push and Burpee scores 0.7 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
  • Endurance (6/10): Semifinals 22.14: Granite Games: Event 5 scores 0.6 for endurance because its 27:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
  • Speed (6/10): The 27:00 scoring window and 5 movements score 0.6 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.
  • Power (4/10): Burpee drive a 0.4 power score through repeated explosive extension and fast force production. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
  • Strength (2/10): Force and control demands score 0.2 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
  • Flexibility (1/10): The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.

Movements

  • Sled Push
  • Burpee
  • Run
  • Air Bike
  • Sled Drag

Scaling Options

Reduce monostructural distance or calories to roughly 70-80%.

Scaling Explanation

Choose options that keep the athlete working in the long, sustained domain and capable of meaningful progress inside the 27:00 cap. Preserve the primary challenge of Sled Push and Burpee, not the exact Rx load or skill at the expense of intensity.

Intended Stimulus

Semifinals 22.14: Granite Games: Event 5 is intended as a long, sustained test centered on Sled Push and Burpee. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Coach Insight

Start at a pace you can repeat through the middle of the workout, and break Sled Push and Burpee before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Benchmark Notes

Many average athletes will meet the 27:00 cap, so lower levels grade reps completed and every finisher ranks above a capped score. L5 is anchored around 147 reps; the fastest finisher target is 14:56, with Sled Push and Burpee as the primary limiters.

Modality Profile

Counting each unique movement once, G includes Burpee; M includes Run and Air Bike; W includes Sled Push and Sled Drag. That produces G 20%, M 40%, and W 40%.

Similar Workouts to Semifinals 22.14: Granite Games: Event 5

If you enjoy Semifinals 22.14: Granite Games: Event 5, you might also like these similar CrossFit WODs:

  • The Big Push (90% similar) - For Time 21-18-15-12-9-6-3 reps of: Calorie Assault Air Bike Thrusters (95/65 lb) Bar-Facing Burpees...
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  • Sneak Attack (89% similar) - 10 Rounds for Time 10 Thrusters (95/65 lb) 10 Bar Over Burpees 10 calorie Assault Air Bike...
  • Strung-Out, Backwards, and Upside-Down Fran (89% similar) - For Time 1200 meter Run 9 Pull-Ups 9 Thrusters (95/65 lb) 800 meter Run 15 Pull-Ups 15 Thrusters (95...
  • Quarterfinals 22.3 (89% similar) - For Time 8 Wall Ball Shots (20/14 lb) 4 Shuttle Runs 1 Rope Climb 16 Wall Ball Shots (20/14 lb) 8 Sh...
  • Open 17.5 (89% similar) - For time: 10 rounds: 9 Thrusters (95/65 lb) 35 Double-Unders Time cap: 40 minutes...
  • Ken Zink (88% similar) - 7 Rounds for Time 71 Double-Unders 14 Deadlifts (135/95 lb) 6 Hang Power Cleans (135/95 lb) 9 Front ...
  • Daniel (88% similar) - For Time 50 Pull-Ups 400 meter Run 21 Thrusters (95/65 lb) 800 meter Run 21 Thrusters (95/65 lb) 400...

These WODs similar to Semifinals 22.14: Granite Games: Event 5 share comparable training demands, time domains, and movement patterns.

Training Profile

AttributeScoreExplanation
Endurance6/10Semifinals 22.14: Granite Games: Event 5 scores 0.6 for endurance because its 27:00 domain creates cardiovascular demand through sustained output. Breathing supports repeatable work, but pure aerobic capacity is not the only limiter.
Stamina7/10The repeated work around Sled Push and Burpee scores 0.7 for stamina; athletes must preserve local muscular output as sets, rounds, and transitions accumulate fatigue.
Strength2/10Force and control demands score 0.2 for strength. Strength supports posture and movement quality, while absolute load is either unreported or not the workout's primary scoring challenge.
Flexibility1/10The prescribed positions create a 0.1 flexibility demand: efficient range of motion matters, but mobility is supportive rather than the sole test.
Power4/10Burpee drive a 0.4 power score through repeated explosive extension and fast force production. Explosive intent must remain repeatable rather than deteriorating into slow, inefficient repetitions.
Speed6/10The 27:00 scoring window and 5 movements score 0.6 for speed; success rewards high-skill or heavily loaded cycling, decisive transitions, and appropriately aggressive pacing.

For time: 50-yard sled push 30 lane-facing burpees 50-yard sled push 1,000-m run 100/70-cal Echo bike 1,000-m run 50-yard sled drag 30 lane-facing burpees 50-yard sled drag Time cap: 27 minutes

Difficulty:
Very Hard
Modality:
G
M
W
Stimulus:

Semifinals 22.14: Granite Games: Event 5 is intended as a long, sustained test centered on Sled Push and Burpee. Athletes should sustain the fastest repeatable output that preserves the prescribed standards, letting breathing and local fatigue build without turning early aggression into failed reps or long stops.

Insight:

Start at a pace you can repeat through the middle of the workout, and break Sled Push and Burpee before technique or cadence collapses. Keep transitions deliberate and short; save the final acceleration for the last round or station.

Scaling:

Reduce monostructural distance or calories to roughly 70-80%.

Time Distribution:
19:53Elite
14:36Target
27:00Time Cap
Your Scores:

Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
RookieNoviceIntermediateAdvancedPro/Elite