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Workout Description

AMRAP (with a Partner) in 26 minutes 26 Odd Object Shoulder-to-Shoulder (30/20 kg) / Toes-to-Bars 2,000 meter Run (together) 20 Odd Object Squats (30/20 kg) / Pull-Ups 80 Burpees Over Odd Object (shared) Wear a Weight Vest (10/6 kg)

Why This Workout Is Very Hard

This partner AMRAP combines a weighted vest with odd object movements, gymnastics skills (T2B, pull-ups), a 2km run, and 80 shared burpees over 26 minutes. The vest compounds every movement's difficulty. The 2km run together forces a shared pace, disrupting recovery. Cumulative fatigue from the vest, odd object loads, and high-volume burpees creates multiple simultaneous limiters — grip, lungs, and legs — pushing this firmly into Very Hard territory.

Training Focus

This workout develops the following fitness attributes:

  • Stamina (9/10): Extremely high muscular endurance demand across shoulder-to-overhead, toes-to-bars, squats, pull-ups, and 80 shared burpees. The odd object and vest add cumulative fatigue across multiple muscle groups over the full duration.
  • Endurance (8/10): The 2,000m run combined with a 26-minute AMRAP format and weight vest creates sustained cardiovascular demand. Continuous partner work with no programmed rest keeps heart rate elevated throughout.
  • Speed (5/10): Partner pacing and transition efficiency matter in an AMRAP format. Cycling burpees and gymnastics movements at a sustainable rate while managing the run together requires steady, coordinated output rather than sprinting.
  • Strength (4/10): Moderate loads of 30/20 kg odd objects plus a 10/6 kg vest add meaningful resistance to squats and shoulder-to-shoulder movements, but volume and endurance dominate over maximal force production.
  • Flexibility (4/10): Toes-to-bars require hip flexor and hamstring mobility, pull-ups demand shoulder range of motion, and odd object squats require thoracic and hip flexibility. Moderate overall mobility demand.
  • Power (3/10): Shoulder-to-shoulder and burpees have some explosive component, but the sustained AMRAP format and fatigue accumulation shift the stimulus away from true power expression toward muscular endurance.

Movements

  • Sandbag Squat
  • Toes-to-Bar
  • Burpee Over Object
  • Run
  • Sandbag Clean
  • Pull-Up

Scaling Options

Weight Vest: Reduce to 5/4 kg or remove entirely for athletes newer to vest work or those with shoulder/back limitations. Odd Object Load: Scale to 20/12 kg if the 30/20 kg compromises movement quality on squats or shoulder-to-shoulder. Toes-to-Bars: Sub knees-to-elbows, hanging knee raises, or V-ups for athletes without consistent T2B. Pull-Ups: Sub banded pull-ups, ring rows, or jumping pull-ups — maintain the pulling stimulus. Run: Reduce to 1,600m if the team is significantly slower or if the vest makes the run unsafe (e.g., breathing issues). Burpees: Reduce to 60 shared if 80 feels unmanageable given the rest of the volume — keep the odd object step-over instead of jump-over if needed. Rep Scheme: For newer athletes, consider scaling the shoulder-to-shoulder to 20 reps and squats to 15 reps to keep the workout moving.

Scaling Explanation

Scale the weight vest if an athlete cannot maintain a conversational pace on the run or if shoulder/neck discomfort arises from the vest during overhead or pulling movements — safety first. Scale the odd object load if the athlete cannot complete at least 5 unbroken reps with solid mechanics (neutral spine on squats, controlled press on shoulder-to-shoulder). Scale gymnastics movements if the athlete has fewer than 5 unbroken pull-ups or T2B — the goal is to keep moving, not to hang and struggle. The priority in this workout is sustained intensity and movement quality over Rx loads. If a team is finishing well under 20 minutes, they likely went too light or too fast and should add load or reduce rest. If they're not completing the work by 26 minutes, scaling volume or load is appropriate. The target stimulus is a hard, continuous effort for the full 26 minutes — ideally completing 1-2 full rounds as a team.

Intended Stimulus

This is a long-duration, high-output partner grind targeting the 20-26 minute time domain. The weight vest adds constant load throughout, making every movement harder and turning the 2,000m run into a true test of aerobic capacity under load. Expect a sustained hard effort — not a sprint, not a casual jog — think of it as a long, heavy engine test. The primary challenge is mental and conditioning-based: the combination of odd object movements, gymnastics, a weighted run, and 80 shared burpees will demand consistent pacing, smart communication with your partner, and the ability to keep moving when your lungs and legs are screaming. The adaptation target is total-body work capacity under fatigue and load.

Coach Insight

Strategy starts before the clock hits zero — agree on a division of labor with your partner. For the 26 Shoulder-to-Shoulder and Toes-to-Bars, split these 13/13 or in manageable sets of 5-7 reps. On the odd object shoulder-to-shoulder, brace hard through the core and avoid hyperextending at the top — the odd object will want to shift, so grip it firmly and control the descent. For Toes-to-Bars, break early and often — sets of 5-7 unbroken are smarter than going to failure. The 2,000m run must be done together, so match pace to the slower partner — this is your active recovery, not a race. Run controlled and use it to breathe down before the squats and pull-ups. For the 20 Odd Object Squats and Pull-Ups, split 10/10 or 5/5 and keep the odd object close to the body on the way up and down — depth matters, chest up, knees tracking. Pull-ups: kip efficiently and break before your grip fails. The 80 shared burpees are the gut-check — set a steady rhythm of 5-10 reps each, alternating or working simultaneously. Do NOT go out hot on burpees. A pace of 8-10 reps per minute per team is sustainable. Common mistakes: running too fast and blowing up before the squats, going unbroken too long on gymnastics early, and letting the odd object pull you forward out of position.

Benchmark Notes

Partner AMRAP in 10/6 kg vests: one partner does 26 odd-object shoulder-to-shoulders at 30/20 kg while the other does 26 toes-to-bars, then a 2 km run together, 20 odd-object squats against 20 pull-ups, and 80 shared burpees over the object. The run is half of each round. L5 (1.15-1.35 rounds) takes about 19 minutes a round. An elite team holds about 12 minutes a round (2.2+).

Modality Profile

4 movements total: Toes-to-Bar (G), Pull-Up (G), Burpee Over Object (G) = 3 Gymnastics; Run (M) = 1 Monostructural. 3/4 = 75% G, 1/4 = 25% M, 0% W.

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AMRAP (with a Partner) in 26 minutes 26 Odd Object Shoulder-to-Shoulder (30/20 kg) / Toes-to-Bars 2,000 meter Run (together) 20 Odd Object Squats (30/20 kg) / Pull-Ups 80 Burpees Over Odd Object (shared) Wear a Weight Vest (10/6 kg)

Difficulty:
Very Hard
Modality:
G
M
Stimulus:

This is a long-duration, high-output partner grind targeting the 20-26 minute time domain. The weight vest adds constant load throughout, making every movement harder and turning the 2,000m run into a true test of aerobic capacity under load. Expect a sustained hard effort — not a sprint, not a casual jog — think of it as a long, heavy engine test. The primary challenge is mental and conditioning-based: the combination of odd object movements, gymnastics, a weighted run, and 80 shared burpees will demand consistent pacing, smart communication with your partner, and the ability to keep moving when your lungs and legs are screaming. The adaptation target is total-body work capacity under fatigue and load.

Insight:

Strategy starts before the clock hits zero — agree on a division of labor with your partner. For the 26 Shoulder-to-Shoulder and Toes-to-Bars, split these 13/13 or in manageable sets of 5-7 reps. On the odd object shoulder-to-shoulder, brace hard through the core and avoid hyperextending at the top — the odd object will want to shift, so grip it firmly and control the descent. For Toes-to-Bars, break early and often — sets of 5-7 unbroken are smarter than going to failure. The 2,000m run must be done together, so match pace to the slower partner — this is your active recovery, not a race. Run controlled and use it to breathe down before the squats and pull-ups. For the 20 Odd Object Squats and Pull-Ups, split 10/10 or 5/5 and keep the odd object close to the body on the way up and down — depth matters, chest up, knees tracking. Pull-ups: kip efficiently and break before your grip fails. The 80 shared burpees are the gut-check — set a steady rhythm of 5-10 reps each, alternating or working simultaneously. Do NOT go out hot on burpees. A pace of 8-10 reps per minute per team is sustainable. Common mistakes: running too fast and blowing up before the squats, going unbroken too long on gymnastics early, and letting the odd object pull you forward out of position.

Scaling:

Weight Vest: Reduce to 5/4 kg or remove entirely for athletes newer to vest work or those with shoulder/back limitations. Odd Object Load: Scale to 20/12 kg if the 30/20 kg compromises movement quality on squats or shoulder-to-shoulder. Toes-to-Bars: Sub knees-to-elbows, hanging knee raises, or V-ups for athletes without consistent T2B. Pull-Ups: Sub banded pull-ups, ring rows, or jumping pull-ups — maintain the pulling stimulus. Run: Reduce to 1,600m if the team is significantly slower or if the vest makes the run unsafe (e.g., breathing issues). Burpees: Reduce to 60 shared if 80 feels unmanageable given the rest of the volume — keep the odd object step-over instead of jump-over if needed. Rep Scheme: For newer athletes, consider scaling the shoulder-to-shoulder to 20 reps and squats to 15 reps to keep the workout moving.

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Training Profile

Performance Levels
L1
L2
L3
L4
L5
L6
L7
L8
L9
L10
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